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Rakia Wrote:Cloton, these aren't better.
You can't compare two different styles from two different eras.
That's like saying that Halo is better then Pokemon Red/Blue/Yellow because it has 3D graphics.
Yours have it's advantages, and OP has his.
Well, I guess you're right. But OP, is that some alternate name for Gorsal?
So, I love these. I do think you should reverse the grey and white on Link. Make the face white and the tunic grey. Mario, Luigi, Ness, and Captain Falcon could also use a face-lightening.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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You can also use the white to shade in part of the gray faced sprites and give them a bit more definition. Very good though.
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If they had a ssb for the gameboy, those sprites would be absolutely perfect! Now I wish they had made a gameboy version.
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I think Fox's head looks to big.
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These are great, keep it up!
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i like the link too. he looks like the old games, only not 8-bit =]
brb crying over evangelion 3.0
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thornmask Wrote:i like the link too. he looks like the old games, only not 8-bit =]
Actually, it IS 8-bit
8-bit is 3 colors (the 4th is transparenty)
Anyway, great sprites!
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Don't use repeat frames the way you are now. Using the frame you used at the beginning of the animation on the end makes its seem slower animated :E
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07-18-2008, 11:13 PM
(This post was last modified: 07-18-2008, 11:15 PM by Zeph.)
8-Bit is the color depth. Just means you're selecting from a palette of 256 colors.
It is the actual 8-Bit systems that limit to 4 colors per sprite, of course the limited processing power of those systems would make anything more than that impractical.
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If you have 8 bit (00000000) making all the values active would leave with a total of 256 (11111111).
Yeah, think about it.