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Cremelian Wars X [turn based strategy game]
#1
Hey guys, here's a java game I've been working on for quite some time now. Most of the programming has finally been completed, but the graphics side of things has yet to be started. As such, I'd greatly appreciate it if anyone could help make any graphics for the game. There isn't really a set theme as of now, so any drawing style is perfectly acceptable. The hardest part of this project is making animated unit sprites, but there are a couple of other areas too that need to be worked on that don't require animation. For example, there need to be better property images, actual tile sets, as well as some general graphics for the HUD bar (although this part might be more photoshop and less spriting).

To get a feel for what type of game it is, here's a screen shot taken today of a small battle scene. The image was cut down in size so that it wouldn't have to get resized.
[Image: Small_Screenshot.png]

If you want to see how the game looks and plays, feel free to download the demo here:
http://cremelianwarsx.googlecode.com/fil...200.23.zip

To run:
Extract and click runner.html to play

I have also made a utility to help out any potential spriters as well. It will let you load a sprite in a sprite sheet, then animate it while allowing you to change the animation speed and color on the fly.
http://cremelianwarsx.googlecode.com/fil...tility.jar

and some sample sprites that you can view with it:
http://cremelianwarsx.googlecode.com/fil...prites.zip

Thanks for reading, and I look forward to working with you!

-Eugene R

Ps: if you downloaded and tried out the game, I'd love to hear what you think. It needs the latest version of java in order to run, which you can get at java.com.
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#2
You COULD use Charas, I guess.. it might fit the style here since the sprites that it generates are for tiles like what you have.. I'll test it later on.
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#3
Woah, that's a great resource. I'll try to go through some of it later.
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#4
err, I wouldn't use charas for this. I'd definitely go with a custom sprite style.
[Image: ndsMEF0.gif][Image: sig.gif]
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#5
To put all the sprites in style,

1. What sizes are your tiles?
2. What sizes are your sprites? (Both in battle and on the map)
[Image: ndsMEF0.gif][Image: sig.gif]
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#6
1. What sizes are your tiles?
2. What sizes are your sprites? (Both in battle and on the map)

As of now, everything on the map, including the tiles and sprites, is [40x40]. However, if you need a bit more leniency, you could probably make the sprites [any width x 40]. I'd just need to update the engine a bit, but that shouldn't be a problem.
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#7
Alright, the engine has been updated. Units can now be bigger than 40x40, and will be drawn on top of others if they're attacking.

Take a look:
[Image: VikingAttack.png]

Also, I don't necessarily need an all-purpose spriter. If you can make tilesets, or you can just make sprites, or GUI menus, I'd still love to have you on board.
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#8
Dare I say it... Nukes?

[Image: nukeExplosion.gif]

Good ol' nukes 'ill 'ever let ya down.

Also, on the technical side of things, the map editor is finally finished.

If you like designing maps, this is pretty much your dream job. Making a map is almost effortless, and could easily land you a slot in the campaign.
[Image: MapEditor-1.png]
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#9
I'm up for designing maps.
Post a link to the editor, please.
[Image: ndsMEF0.gif][Image: sig.gif]
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#10
Sure, here you go.

Map Editor:
http://cremelianwarsx.googlecode.com/fil...200.52.zip

Current version of the game:
http://cremelianwarsx.googlecode.com/fil...00.31b.zip

To run it, you can either double click on the MapEditor.jar file after extracting it, or running it with mapeditorrunner.bat (which you might want to use for debugging, incase something crashes).

Some basic things to note:
The main functionality is in the bar under the menu. Here, select what brush you want to paint on the map with (unit, terrain, or property brush), then simply drag/click on the map.

Also, since the main game is designed as an applet, (which means it's designed to run in a browser), it doesn't have enough rights to read from and to your computer. As such, if you want to test the map you've made, select "copy map data" from under the file menu. Copy this, then paste it in the game under the option "create map from data".

Anyways, have fun with the map editor. You're the first one to try it!
~ Eugene R
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#11
Hello, I'm still looking for a spriter, so any help would be appreciated. As you can see, the game has continued to make progress since the first post made five months ago. I'm extremely dedicated to this game, and want to make it the best it possibly can be. This game will be released on its own website, and will support online play very soon, so this is an excellent investment on your part, as it has the potential to be viewed by thousands of eager players. Although I am unable to provide pay, I am willing to allow you to insert a URL link, or any other data you would like into the game, as well as to incorporate any suggestions or input you have into the game.

Here's the most recent version:
http://cremelianwarsx.googlecode.com/fil...debugb.zip
[Image: 1-1-10.png]
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#12
i think i could give it a try. you think something in the style of this would fit?
[Image: Mi_Zapper_y_yo__by_Metaru.gif]
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#13
Holy crap, I forgot about this.
I could try to whip up some better looking map tiles.

40x40, correct?
Could you post the current tiles that you're using so I'll know what all needs to be changed?
[Image: ndsMEF0.gif][Image: sig.gif]
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#14
@Metaru
Yeah, sprites like those would be perfect. The exaggerated movement is really eye catching, so perhaps hero units could be in a style exactly like that to allow them to stand out. Basic units, since there will be a lot more of them on the screen at any one time, would probably be better off by being slightly more stationary.

@Viper
I'd be really thankful if you did. Yup, the tiles are 40x40 in size. Here's a download link to the current tileset:
http://cremelianwarsx.googlecode.com/files/Grass.zip

Just so you know, your best bet would probably be to stay away from the corrupting influence of the above tiles. Almost anything would be better than the rough jpg images. XD The improvement on the tileset would be instantly noticeable, and undoubtably improve the overall look of the game, so I'm very glad you might help out. Wink
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#15
post a list of the units you need, and i'll try to get them done.
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