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Azu's Thread: Disgaea 4 (Minimal rips)
#31
Alternative palettes. I'll have to see if Photoshop can open the .pal file the tool ripped form the th123.dat file. There are some new effects by the way. So I'll sheet thoughts. It's going to be fun tiling the Sa.
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#32
(08-17-2009, 11:25 AM)Azu Wrote: Alternative palettes. I'll have to see if Photoshop can open the .pal file the tool ripped form the th123.dat file. There are some new effects by the way. So I'll sheet thoughts. It's going to be fun tiling the Sa.
Try using SWR's palette editor?
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#33
Never knew of that! =O
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#34
Holy brine shrimp! There's another of these? Man I'm out of touch. Who are the characters in this one?
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#35
(08-17-2009, 02:25 PM)Azu Wrote: Never knew of that! =O
http://swr.mizuumi.net/index.php/Palette_editor

Carpaccio: All SWR char's PLUS Suwako, China/Hong Mieling, Sanae, Utsuho and Cirno
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#36
Thank you.
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#37
Cirno's sheet Might be up this weekend. It depends if I finish my college work/ If not I'll hand over Suwako to you guys. I still want to Cirno. She's the strongest.
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#38
(08-20-2009, 07:46 PM)Azu Wrote: Cirno's sheet Might be up this weekend. It depends if I finish my college work/ If not I'll hand over Suwako to you guys. I still want to Cirno. She's the strongest.
Well, uh... Can I have Suwako back, then? Cute
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#39
Eh. Go for it. You have Suwako back.
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#40
Add 1 Mystical Chain Sheet.
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#41
Ah nice. Was wondering if anyone would do Mystical Chain ('cus I knew it wouldn't be me XD)
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#42
This why Cirno is taking forever.
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#43
Massive update on the way!
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#44
Quote:=Bosses=
[Image: KomichiIcon.png]
Links broke.

Also. Can I ask, were the portraits Anti-alised? 'cus if they were I suggest putting the boss portraits on a separate transparent sheet called "boss portraits" (Or if you can't do that, me or someone else could do it for you Cute)
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#45
(08-29-2009, 07:48 AM)DarkOverord Wrote:
Quote:=Bosses=
[Image: KomichiIcon.png]
Links broke.
Fixed it. The file name was missing a letter.

The sprite style for this game seems a bit similar to Twilight Frontier's. But, having no idle animations for the playable characters seems a bit strange of a choice. I'll be uploading these all to tSR before I get going, and I can divide up the UNL ZIPs later on today if you want me to.

(EDIT: One question about Flandre's sheet. Did you accidentally cut off the tip of her Laevatien for the fifth frame of "Attack 3", or was it like that in the sprite files?)
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