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16 Shades Of FURY: last page (Techokami's Sprite Dumpster)
#31
Yes, I am sticking to the Master System palette. And the blues are limited to the same three blues available in Sonic 2/Chaos on the Master System.
Cshad, a vagina like elephant ears, and ViperShark: you all owe me a dollar. [Image: emot-colbert.gif]

Speaking of the Master System, I have discovered and been playing Golden Axe Warrior during tSR's downtime. The game is really amazing - the best way to describe it is "If SEGA made the original Legend of Zelda", because it plays just like Zelda! I will be ripping the player sprites from this game at some point, but until then, here's a quickie and incomplete item rip:
[Image: gaw_items.png]
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#32
Why do I owe you a dollar when I'm telling you do fix the shading as opposed to the pallete
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#33
(10-16-2009, 07:33 PM)Cshad Wrote: Why do I owe you a dollar when I'm telling you do fix the shading as opposed to the pallete

Cshad Wrote:You're overdoing the lighting a bit; the bright shade is really harsh and spreads out over most of the head, so it looks drastic.
Techokami Wrote:And the blues are limited to the same three blues available in Sonic 2/Chaos on the Master System.
Meaning that color can't be changed and that the shading had to be simplified from four blues to three. Feel free to try your hand at reshading it and posting it in this thread, though! But just like me, stick to the palette and style.

Don't be too long, Cshad! Dr. Wily is waiting.
[Image: chr321.bmp]
(from Mega Man 9)
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#34
The really bright shade is shaded so that it looks harsh

Quote:and spreads out over most of the head, so it looks drastic.

Read someones entire post first please. I'm suggesting you make the highlight cover less of the head; its just editing a few pixels, it shouldn't be hard for you to do at all :/
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#35
Well, that is in part to the palette limitation - on the original Genesis sprite, there was a fourth shade, and the colors blended together better.
I tried to make it cover less of the head, and this was the best that I could get:
[Image: likethis.png]
If you were thinking of something else, please feel free to edit the shading on my sprites and post them in this thread.
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#36
Hey I should be poasting stuff right
So the other day I was giving Sparks some critique about a spriting project he may or may not have publically put in his thread yet, and it inspired me to make a tileset. From scratch!
[Image: chr524.bmp]
Yeah it's got a bit of a Chaos vibe to it, but it's also got this EHZ feel to it. It's not done so please do not use this yet~
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#37
Hey bro I couldn't do this all with words so I kinda fiddled with your sprite a bit.

[Image: piks.png]

Kinda tried to give you an idea on how to do the shading so it doesn't look so ridiculous, and also moved a few parts around so it looks less like a Mario-jump and more like a Sonic-jog.
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#38
=O That's a lot better! Thanks, Ekoi! YOU GET A GOLD STAR
I'll have something to poast later~
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#39
IT IS NOW OFFICIALLY "LATER"
[Image: chr527.bmp]
Still a WIP, please don't use yet! The 8x8 tiles are done and I even ended up with free space in my bank! Cute Now I get to make the mappings, woo~
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#40
Now you may think I am crazy for saying this, but a really excellent tool to have when creating any kind of tilesets is the Super Mario World level editor Lunar Magic. Why? I find that it has a really amazing 16x16 mappings creator. This is imperative for making good tilesets the old fashioned way, like I am with this set. You get to control tile flip and palette for each 8x8 tile in the mapping (just like with any SNES/Genesis game, including Sonic!) and arrange them however you want.

I'm using it now to build 16x16 mappings for my tileset, so I can then craft 32x32 mappings or larger. Here's what I have so far for the loop, which is a "beautiful hell" in the 8x8 tiles:
[Image: loop_wip.png]
Still a WIP, still off limits for use Tongue
And before anyone from SMW Central asks, this won't be released as an ExGFX set. I'm just using Lunar Magic as a mappings creator.

EDIT: Map16 is created!
[Image: customtileset_map16a.png][Image: customtileset_map16b.png]
Still off limits for use, but I'm in the final stretch~
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#41
[Image: customloopdeloop.png]
Big Grin (Still a WIP)
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#42
Now, it is time for something completely different.
Almost three years ago, I made a new tileset for a free, open source clone of the Chip's Challenge engine called "Tile World" - it had support for things like animated graphics, just like in the REAL versions (not Microsoft's port to Windows!), but I really didn't like the only available tileset. It was pre-rendered, and it, well... wasn't very Chip's Challenge-like.
Then I found out about the PC-DOS port.
After quite a bit of work, and with help from the Chip's Challenge community (including the man that made the original games!!!), I created the Retro Remix tileset. It's the PC-DOS graphics, revamped and recolored to look more like their Microsoft counterparts! It's such a nice set, but there's probaby quite a few improvements to be had with it.

I've never posted this on tSR before, dunno why =P
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#43
It would be nice to not have to download it to be able to see
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#44
Because it's a pair of titanic BMPs? That's because it's the only image format Tile World takes... =/
I converted the smaller one into a PNG. The other image is a 2x scaled version, because Tile World apparently bugs out with 16x16 tiles.
[Image: atiles.png]
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#45
Needed a new avatar on another forum, so I made a quick rip of a stupidly obscure Sonic cameo from the SEGA Genesis game Crusader of Centy
[Image: sonic_beach.gif]
Not enough to warrant a sheet, but I'm posting it anyway
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