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Samus*
#16
Looks great. Good job.
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#17
Do you think the red should have more sheen?
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#18
(10-31-2009, 10:32 PM)Tonberry2k Wrote: Do you think the red should have more sheen?

That's what I was thinking. It looks weird that the red isn't shiny enough.
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#19
Exactly.
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#20
Yeah, throw some sheen on there. If it looks odd with the pure white, use the lightest orange on the suit, or the lightest skin palette in the global palette.
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#21
[Image: p10307143.gif]
Like so?
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#22
I think she's too small compared to Mario
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#23
Try doing the leg placement like the sprite on page one of this topic. Her stance is a bit boring as-is.
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#24
Before I make the stance better, we need to agree on which height. :/

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#25
Samus looks very fat. It's her legs; they look too wide.
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#26
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New Samus with custom colors. I just knew that Brawl Samus was yellowish.
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#27
I like this a lot better, the old one had to much shine.
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#28
Your Samus seems a tad off. Design and shading-wise. I gave a go at Samus by editing yours:

[Image: seamus.png]
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#29
Rokkan, the lineart is better, but the shading is out of style. Nin has somewhat rounded shading, and its more simplistic.
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#30
@Rokkan, your edit has much nicer shading, except on her right shoulder. Of course, I still think her legs are too fat.

@Baegal, Samus has to be shiny. Mario has much simpler shading because he's not shiny. Shiny also comes with reflective lighting.

BTW, what happened to Samus's left hand? Shouldn't it be visible there on the gun?
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