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Player Pitch Pit (Discussion Complete)
Decent one here for Syrup cause I don' feel like making my own.
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Okay, I really think I'm going to regret this...but I'll post moves for several...I had them down somewhere hang on...

Nayru
Weight: Medium
Move types: Some physical, some spells
Speed: Medium
Moveset:
STANDARD
A: Slap
>A: Harp Jab: Uses ornament on harp to jab opponents
^A: Magic shock: Holds hand above head and creates a magic shock
vA: Low swipe: Swings arm along the ground while crouching
SMASH:
Smash forward: Harp Slice: Nayru will pull out the Harp of Ages and use the decoration on top to slash at an opponent
Smash Down: Sound blast: Nayru will strum the Harp of Ages hard, sending out a shockwave that runs along the ground.
Smash Up: Time Shock: Nayru will hold up her hand creating a small vortex above it that lasts about 3 seconds, sucking in and shocking anything nearby.
SPECIAL
B: Lullaby: Sings a song to put players to sleep. Can be held by pressing te button, but range gets shorter as the song continues
Smash B: Soundwave: Strikes the harp sending out an electrical soundwave, similar to Barbara, but it only goes one direction
Up B: Nayru's Love: Spins with crystals surrounding her carrying her upwards. Also deflects attacks.
Down B: Tag Team: Switches to Din

Din
Weight: Medium
Move types: Mosty phyiscal, only uses magic to enhance abilities
Speed: Fast
Moveset:
STANDARD
A: three hit punch, left right uppercut
>A: Roundhouse
Dashing A: Cartwheel
^A: Flip Kick
vA: Splits kick
SMASH
Smash forward: Season Blast: Din shoots a burst of ice, flower inducing bubble, fire, or wind from her hand. Wind does no damage, but knocks the opponent back the farthest.
Smash Down: Din pounds her fist into the ground, creating two pillars, one on either side of her, made either ice, thorns, fire, or wind. Again, wind does no damage, but is a heavy hit.
Smash up: Flaming Scissor Kick: Din stands on her hands and claps her feet together, creating a burst of fire.
SPECIAL
B: Din's Fire: Press the button to charge. On next press, she twirls in place and uses the ORIGINAL Din's fire which makes an orb of fire expand around her. Range varies on charge.
Smash B: Rod of Seasons: Holds out the Rod of Seasons causing a spray of ice, razor leaves, fire, or wind to spray out in front of her. Range decreases as button is held
Up B: Breeze dance: Flies upwards in a wind of ice, leaves, fire, or just wind.
Down B: Tag Team: Switches to Farore

Farore
Weight: Light
Move types: Mostly magic, only uses phyical for basic combat
Speed: Slow movement, but attacks fast
Moveset: IN PROGRESS

Vaati:
Weight: Light
Move types: Spells
Speed: Fast
Moveset:
B:
Smash B:
Up B: Teleport (duh)
Down B: Petrify: Must be charged fully to petrify opponent, otherwise issues a shock.
FS: Vaati's Wrath: Transforms into his final form from Minish Cap, where he extends his arms and swings them in a circle, as well as sending flying eyeballs around the stage.

Yep I pitched for the oracles again, BUT I pitched for Vaati as well Cute
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Zero: The co-protagonist of many of the Megaman X games, who becomes the main character in the Megaman Zero series. He's a tough guy, sometimes turns evil, is willing to sacrifice himself for the greater good, and has a wide aresenal of weapons and techniques. If any Megaman were to be in smash beyond Megaman classic, it would be this guy. For reals.

B: Charged Buster ShotEither chargeable buster shots, OR it auto charges and stores up to 2 shots. The 2 shots can be comboed with Forward B when fully charged
Forward B: Kougenjin: A crescent shockwave that shoots forward by swinging his sword. Paired with his B attack to resemble his 3-hit combo from X2 and X3.
Up B: Tenretsujin: Uppercut Slash. It could be no element, or Fire element, which was a more common one in the game.
Down B: Messenkou: Chargeable Giga Attack. When not charged, He pounds the ground with his fist for minimal damage. When half charged, it makes a bit of a shockwave. Fully charged, it makes a big explosion around him. Doesn't nearly have the range of the games, though.

Final Smash: Shungokusatsu: This is actually a move used by a boss that uses Zero's fighting style. It is essentially a seven-hit combo, and it activates after doing a dash into the opponent, the last hit sending them flying.

Neutral Attack: Triple sliceHis standard 3-hit combo.
Neutral Attack Held: 1000 Slash He stabs repeatedly with his Recoil Rod.
Dash Attack: Reppuugeki Zero stabs with his sword during a dash.

Foward Tilt: Zero Knuckle Discharge: Pushes his hand forward, and the palm flashes green, kinda doing a shock thing.
Up Tilt: Triple Rod Spin: Spins his spear above his head like a fan.
Down Tilt: Chain Rod Sweep: Whips the Chain Rod across the ground in front of him in a tripping motion that moves around his back a little too for a little back protection.

Forward Smash: Charged Z-Saber: One of the staples of the Zero series. There's no contest for a Forward Smash, me thinks.
Up Smash: Charged Recoil Rod: Powered up stab from the Recoil Rod.
Down Smash: Mega Axe: Representation from weapons he could grab with the Z-Knuckle in MMZ4. He smashes it hard on the ground, doing heavy damage directly below him and lesser damage slightly next to him on both sides.

Neutral Air: Kuenzan Slices in a circular pattern while flipping
Forward Air: Aerial Triple Rod Spin: Like his up tilt, spinning the Rod like a fan, but instead of aiming it up, he aims it in front of him.
Back Air: Back Kick: No fancy Zero moves here, just a basic kick.
Up Air: Saber slice: A basic slice with his sword.
Down Air: Rakuretsuzan: Zero stabs down towards the ground (essentially Link's Down air)

Throws: Zero grabs enemies with his Chain Rod. Can use the rod as a grapple recovery.

Forward Throw: Disengage: Just a basic throw forward. Can mimic the animation of him throwing away a used weapon in Zero 4.
Back Throw: Chain Rod: Instead of using his hands, he whips them away with the chain rod.
Up Throw: Buster shot: After throwing them up into the air, he fires three shots straight up after them.
Down Throw: Charged Recoil Rod: He throws the enemy down and hits them with a charged Rod smash that sends them flying.

Guarding: Zero pulls out the Shield Boomerang to defend himself when he guards. Only the guard bubble has a guarding effect, though.

Alternate Costumes: X Series armor, Model Z Giro (debateable)

Colors: Standard Red with blue gem, Blue with red gem (Megaman X coloration), Green and White trim (Classic Sigma coloration), White with Pink trim (Omega coloration), Gold with Pink Trim (Awakened Omega coloration), Black armor and white hair (Proto form/Black Zero)


In case you haven't guessed, I based most of him on his Megaman Zero incarnations. They are my personal favorites, but it isn't THAT hard to adapt my moveset to his classic form if needed. Sure, certain weapons didn't exist for him in that form, but admit it, these were his coolest, as well as most reasonable weapons.

As for my inclusion of Giro as a possible alternate costume, there is some debate that suggests that Giro is actually Zero in the ZX series. While there is lots of stuff to suggest this, it is really all speculation. Personally, I like to think that Zero *SPOILER...ish*dies in the end of Megaman Zero 4, but even THAT is speculation. The official fate is "unknown". Giro's Model Z form IS pretty cool, and could act a whole lot like Zero, he's basically Zero without a helmet and with a really cool black visor over his eyes, and a slightly different Saber that would still swing the same way. If the Zero style was chosen, though, having a slightly different design from the same artistic style might be a bit redundant.. but it might also be easier, I dunno.

Anyway, this isn't supposed to be deadly serious, since I think Megaman's enough of a Megaman rep for this at the time. Maybe in a sequel, if the first one ever comes about, that is. I'm just making it clear that Zero could be pretty awesome.

Oh, and to see pictures of his weaponry for yourself, consult this page. http://megaman.wikia.com/wiki/Zero%27s_weaponry It's where I got all them dumbfounded Japanesey names. Lord knows I didn't know them off the top of my head. xD I tried to vary which series I got specific moves from, since some are used in multiple games.
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Whereas Zero WOULD be a cool addition, we're still debating over the whole "Megaman/Viewtiful Joe" thing... adding another Capcom character to the mix isn't so great of an idea.

Also, do you know what the Shungokusatsu DOES? Zero's NEVER used it. That's Akuma's move. It wouldn't work for Zero. Earth Gaizer/any of his X4-X8 widespread attacks, or one of his combos from SVC Chaos would be much better.
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(11-13-2009, 11:43 PM)Number Six Wrote: Whereas Zero WOULD be a cool addition, we're still debating over the whole "Megaman/Viewtiful Joe" thing... adding another Capcom character to the mix isn't so great of an idea.

Also, do you know what the Shungokusatsu DOES? Zero's NEVER used it. That's Akuma's move. It wouldn't work for Zero. Earth Gaizer/any of his X4-X8 widespread attacks, or one of his combos from SVC Chaos would be much better.

What I don't know is the official name for the move that is used in Megaman Zero 3. I am vaguely aware that it is Akuma's move.. it is apparently based on it. But... let me explain it:

SPOILER Megaman Zero 3 SPOILER: In the end of Megaman Zero 3, the final boss is essentially Zero vs Zero, for reasons too complex to bother getting into. The point is, the final boss uses an attack that mimics Akuma's move. I don't think it has an official name, I guess the Megaman Wiki was just rather lenient about naming it.

Also, my suggestion of that over anything else comes from a comment someone made about sword users in this smash game having up-close and personal kind of Final Smash activation. That's not saying I'm opposed to a cool Giga Attack from Megaman games, but I'm showing you my mindset when I chose that move.

EDIT: I also never played SVC Chaos. The advantage to posting in a forum is that someone who HAS played it can suggest a combo as a FS for me. Big Grin

EDIT AGAIN: I found a youtube video dedicated to getting the move used. Granted, still spoilers involved, kinda: http://www.youtube.com/watch?v=ubPqIG6COnI
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I got bored and added more stuff to my KOS-MOS suggestion. Nothing major, just taunts, victory animations and colors.
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Problem with most characters is the high ass-pull factor. Most moves are just pulled out of one's ass, because there's no way to make up a canonical character. That in contrast to the movesets we've seen mostly in Super Smash Bros. Brawl. In fact, the only one with a complete ass-pull moveset was Captain Falcon.

I mean, Wario's move do make sense, in a way. Actually, it doesn't, but at least his bike (>B) and his fart move made some sense.

For the Animal Crossing villager, I can easily see a moveset. Hell, both the B-moves as well as the Final Smash were made up nicely. For the A moves, it could be simply range from hitting with his hands or, if it really must, with random items, to ludicrous attacks actually involving things like placing a pattern on the floor (Down Smash) or pulling out an umbrella (Up Smash), or even changing a hat (with the spinning effect, which could easily be his Forward Smash). Hell, his Dash A could be the frantic movement he makes when he gets hit by a beehive. Or bees, whatever you call it.

I mean, that's one character that wouldn't be easy to pull out of your ass. And we don't even need voice for him or her. Not even hurt sounds! So we can make the Villager gender-independent! How convenient is that!
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I kinda came up with some A moves that involve using a roman candle, blowing bubbles and using a pinwheel as a buzzsaw.

But we can also use some of his aerobic moves.

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Well, I'm boring and I've done a remix of all AC villager suggestions plus some own ideas:

ANIMAL CROSSING VILLAGER
Entrance: Two options:
- Animal Crossing Villager is sleeping in a bed, and then he/she wakes up.
- The little house from AC are in the stage, villager opens the door and leaves the house.

Neutral Special:
Slingshot - Hold down the button, aim with the controls, once you let go of the button... Fire away!
Side Special:
Bug Net - Can catch projectiles to keep from hitting you.
Up Special: Two ideas:
a) Balloon Climb: The villager takes a lot of colourful balloons to recover. When you're some seconds with the balloons, they explote and cause damages to enemies.
b) Uses a big butterfly. The same effect that Balloon Climb.
Down Special:
Shovel - Dig up items could vary between fossils or gyroids (throw them like a baseball player with the shovel), traps (common, less than fossils or gyroids) in-game items (rare) and trophies (like 1% chance of this right here).
Final Smash:
Debt Paid - The character takes out a bag of bells, throws it upwards off screen, and as they do their quick little "YEAH I'M DEBT FREE!!" dance, the largest version of the Animal Crossing house falls from the sky and lands on the stage, dealing massive damage to whoever it hits and sending them flying. It disappears after a bit.

A+A+A: Punch, punch, kick!
Dash A: The frantic movement he makes when he gets hit by a beehive.
A Forward Smash: Attack throwing hot coffee
A Down Smash: Roman candles / Involving things like placing a pattern on the floor
A Up Smash: Blow bubbles
A Forward: Hitting with the axe
A Down: Attack unrolling and rolling Savannah's carpets
A Up: Pullout an umbrella.
Air Normal: ¿¿??
Air Up: Dress up with a spinny hat
Air Down: Flicks a pinwheel as a spinning blade.
Air Forward: Use a tune to attack?, it can be a meteor smash (The same that Mario air side)
Air Back: ¿¿??
Grab: Fishing Rod - Villager can catch the enemies with it if the enemy is the exact distance of the length of the rod's reel. Even he can use it like a recover moveset.

Alternate Costume: Female version / Tom Nook's employee clothes -This one maybe be in Alternate colours-
Alternate Colours: Different clothes from Pili and Mili's shop.

Taunts:
~ Shows a fish / bug
~ Eats a fruit
~ ¿¿??

Definitely, this character could be awesome xD I like all your ideas, guys.

Edit: I've forgotten some moves, sorry. I'm going to edit it.
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(11-12-2009, 05:20 PM)blah475 Wrote: Spyro

*=Smash
#=Air
@=Dash

(Facing right)
B: Breath attack
B^: Earth flail
B>: Fire charge
Bv: Change breath power (Fire,Water,Earth,Electric,Ice,Bubble.)
A: Tail Wack
A,A,A: Tail wack combo
@A= Charge
A^: Flip attack
A>: Pounce
Av: Tail Smack
*A^:Like Bowser's
*A>: Lunge
*Av: Tail Spin
#A: rapid flips
#A^:Thunder tornado
#A>: Wing attack
#A<: Ice tail
#Av:Head Smash
Z:Bite
Z^: Tail spike
Z>: Head slam
Z<: Toss
ZvUnsuretomp
FinalSmash: Dark Spyro+Dark Rage
(Spyro becomes dark Spyro and an explosion is generated frome him. While Spyro is Dark Spyro he has convexity breath which has imence power and range. Spyro is also faster and normal attacks a pored up a bit. Spyro can still be harmed as dark spyro.)
Speacial abilities: Crawl, Glide

Al of these attacks apear in etheir the most recent games and past games Spyro the dragon-Spyro: Eternal Night.

Does anyone think this idea is good?
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Pokemon Platinum Friend Code: 3180-4716-5186
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Ok, two things.
(11-13-2009, 09:01 PM)Black Boo Wrote: Okay, I really think I'm going to regret this...but I'll post moves for several...I had them down somewhere hang on...

Nayru
Weight: Medium
Move types: Some physical, some spells
Speed: Medium
Moveset:
STANDARD
A: Slap
>A: Harp Jab: Uses ornament on harp to jab opponents
^A: Magic shock: Holds hand above head and creates a magic shock
vA: Low swipe: Swings arm along the ground while crouching
SMASH:
Smash forward: Harp Slice: Nayru will pull out the Harp of Ages and use the decoration on top to slash at an opponent
Smash Down: Sound blast: Nayru will strum the Harp of Ages hard, sending out a shockwave that runs along the ground.
Smash Up: Time Shock: Nayru will hold up her hand creating a small vortex above it that lasts about 3 seconds, sucking in and shocking anything nearby.
SPECIAL
B: Lullaby: Sings a song to put players to sleep. Can be held by pressing te button, but range gets shorter as the song continues
Smash B: Soundwave: Strikes the harp sending out an electrical soundwave, similar to Barbara, but it only goes one direction
Up B: Nayru's Love: Spins with crystals surrounding her carrying her upwards. Also deflects attacks.
Down B: Tag Team: Switches to Din
Really not bad.

Din:
Weight: Medium
Move types: Mosty phyiscal, only uses magic to enhance abilities
Speed: Fast
Moveset:
STANDARD
A: three hit punch, left right uppercut
>A: Roundhouse
Dashing A: Cartwheel
^A: Flip Kick
vA: Splits kick
SMASH
Smash forward: Season Blast: Din shoots a burst of ice, flower inducing bubble, fire, or wind from her hand. Wind does no damage, but knocks the opponent back the farthest.
Smash Down: Din pounds her fist into the ground, creating two pillars, one on either side of her, made either ice, thorns, fire, or wind. Again, wind does no damage, but is a heavy hit.
Smash up: Flaming Scissor Kick: Din stands on her hands and claps her feet together, creating a burst of fire.
SPECIAL
B: Fire Twirl: Spins in place with fireballs at her side
Smash B: Rod of Seasons: Holds out the Rod of Seasons causing a spray of ice, razor leaves, fire, or wind to spray out in front of her. Range decreases as button is held
Up B: Breeze dance: Flies upwards in a wind of ice, leaves, fire, or just wind.
Down B: Tag Team: Switches to Farore
You didn't give her Din's Fire. Seems alittle strange.

That's pretty much it.
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(11-14-2009, 07:49 AM)blah475 Wrote:
(11-12-2009, 05:20 PM)blah475 Wrote: Spyro

*=Smash
#=Air
@=Dash

(Facing right)
B: Breath attack
B^: Earth flail
B>: Fire charge
Bv: Change breath power (Fire,Water,Earth,Electric,Ice,Bubble.)
A: Tail Wack
A,A,A: Tail wack combo
@A= Charge
A^: Flip attack
A>: Pounce
Av: Tail Smack
*A^:Like Bowser's
*A>: Lunge
*Av: Tail Spin
#A: rapid flips
#A^:Thunder tornado
#A>: Wing attack
#A<: Ice tail
#Av:Head Smash
Z:Bite
Z^: Tail spike
Z>: Head slam
Z<: Toss
ZvUnsuretomp
FinalSmash: Dark Spyro+Dark Rage
(Spyro becomes dark Spyro and an explosion is generated frome him. While Spyro is Dark Spyro he has convexity breath which has imence power and range. Spyro is also faster and normal attacks a pored up a bit. Spyro can still be harmed as dark spyro.)
Speacial abilities: Crawl, Glide

Al of these attacks apear in etheir the most recent games and past games Spyro the dragon-Spyro: Eternal Night.

Does anyone think this idea is good?

No.
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(11-14-2009, 12:37 PM)Teddy The Elite Wrote: Ok, two things.
(11-13-2009, 09:01 PM)Black Boo Wrote: Okay, I really think I'm going to regret this...but I'll post moves for several...I had them down somewhere hang on...

Nayru
Weight: Medium
Move types: Some physical, some spells
Speed: Medium
Moveset:
STANDARD
A: Slap
>A: Harp Jab: Uses ornament on harp to jab opponents
^A: Magic shock: Holds hand above head and creates a magic shock
vA: Low swipe: Swings arm along the ground while crouching
SMASH:
Smash forward: Harp Slice: Nayru will pull out the Harp of Ages and use the decoration on top to slash at an opponent
Smash Down: Sound blast: Nayru will strum the Harp of Ages hard, sending out a shockwave that runs along the ground.
Smash Up: Time Shock: Nayru will hold up her hand creating a small vortex above it that lasts about 3 seconds, sucking in and shocking anything nearby.
SPECIAL
B: Lullaby: Sings a song to put players to sleep. Can be held by pressing te button, but range gets shorter as the song continues
Smash B: Soundwave: Strikes the harp sending out an electrical soundwave, similar to Barbara, but it only goes one direction
Up B: Nayru's Love: Spins with crystals surrounding her carrying her upwards. Also deflects attacks.
Down B: Tag Team: Switches to Din
Really not bad.

Din:
Weight: Medium
Move types: Mosty phyiscal, only uses magic to enhance abilities
Speed: Fast
Moveset:
STANDARD
A: three hit punch, left right uppercut
>A: Roundhouse
Dashing A: Cartwheel
^A: Flip Kick
vA: Splits kick
SMASH
Smash forward: Season Blast: Din shoots a burst of ice, flower inducing bubble, fire, or wind from her hand. Wind does no damage, but knocks the opponent back the farthest.
Smash Down: Din pounds her fist into the ground, creating two pillars, one on either side of her, made either ice, thorns, fire, or wind. Again, wind does no damage, but is a heavy hit.
Smash up: Flaming Scissor Kick: Din stands on her hands and claps her feet together, creating a burst of fire.
SPECIAL
B: Fire Twirl: Spins in place with fireballs at her side
Smash B: Rod of Seasons: Holds out the Rod of Seasons causing a spray of ice, razor leaves, fire, or wind to spray out in front of her. Range decreases as button is held
Up B: Breeze dance: Flies upwards in a wind of ice, leaves, fire, or just wind.
Down B: Tag Team: Switches to Farore
You didn't give her Din's Fire. Seems alittle strange.

That's pretty much it.

*gears wind and click*

Aha. Got it. I'll go back and fix it. Thanks.

But what do you think could be fixed about Nayru's moveset? you said "really not bad," that tells me that something needs to be fixed.
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If another Zelda characters gets in, it'll be Tingle. As for Zero, we're going to stick to the "classic" Megaman characters.
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(11-14-2009, 12:59 PM)Tonberry2k Wrote: If another Zelda characters gets in, it'll be Tingle. As for Zero, we're going to stick to the "classic" Megaman characters.

Yes, but Tingle kind of branched off into his own series like Wario did when he got Tingle's Rosey Rupeeland.

I'm actually going to be Vaati's advocate here, he's much more deserving than the fairy-obsessed 35-year-old, along with the fact that he has more potential.

Honestly I really do find Tingle to be a very satisfying AT, but I don't want to see him playable, as he doesn't have much promise or prowess imo.
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