Users browsing this thread: 2 Guest(s)
Toad
#1
As you can see my shading/outlining skills suck terribly Tongue

[Image: 259k7sx.png]
[Image: friends.png]
Thanked by:
#2
Exclamation 
xSePhYx Wrote:As you can see my shading/outlining skills suck terribly Tongue

[Image: 259k7sx.png]
That's for sure Tongue Big Grin
Thanked by:
#3
SanBag Wrote:
xSePhYx Wrote:As you can see my shading/outlining skills suck terribly Tongue

[Image: 259k7sx.png]
That's for sure Tongue Big Grin

Quote:2. Don't just say it's bad.
If you plan on telling someone that their work isn't very good, tell them why. And remember to be a bit gentle about it. Be as brutally honest as you can by all means, but don't just say "that's terrible" and don't get personal with it. Tell them how to improve if you can, and if you can't at least say that you don't know how they can correct it.
http://www.spriters-resource.com/communi....php?tid=9
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by:
#4
xSePhYx Wrote:As you can see my shading/outlining skills suck terribly Tongue

[Image: 259k7sx.png]

For such a small sprite I would say stick to fewer colors, maybe along the lines of... 6 [4 sprite colors, black outline, and background color]

Don't try to shade such a small piece, work on making it look good first. Play with the lineart. The bottoms of shoots are not rounded, arms are not L-blocks, work on rounding out the mushroom hat a bit more, and try playing with the red spots until they bend with the percieved curves of the hat.


Thanked by:
#5
The body is to reactangle, also the head shap isn't even. It would look better if you worked a litle on the line art.
Thanked by:
#6
TPoe Wrote:The body is to reactangle, also the head shap isn't even. It would look better if you worked a litle on the line art.

I understand what you mean; I really need to practice line art more xD

As for the rectangle, I tried to make it as best i could without making Toad seem fat, but I'll try harder.
[Image: friends.png]
Thanked by:
#7
hey, you're not the only one who's shading skill sucks.
SHADING SUCKERS UNITE!
Thanked by:
#8
As Zee said, you should first work on creating a strong line art before continuing onto shading. Additionally, there is hardly any contrast between your shades (this is shown mainly through the red and white shades). I would suggest upping the contrast, whilst also doing some hue shifting to give the colours that extra appeal. Try to be conservative with your colours as well, as you may just be using some colours that aren't noticeable without zooming, as is the case right now.
Thanked by:
#9
[Image: toadab1.png]I tried playing with it a little, it's kinda half assed though.... hope you don't mind. I would have done the whole thing but I got my own pixel things to finish.
Thanked by:
#10
Not sure if this is much better or not ;\

[Image: ace5iu.png]

If you guys feel like fixing up the head (which I can't do for sh** xD) you can go ahead.

I dropped 6 colors, but Toad's height increased by 2 pixels. I'll try to make him a pixel or two smaller soon.
[Image: friends.png]
Thanked by:


Forum Jump: