02-05-2010, 02:18 PM
Hey all. I was wondering if anyone could tell me what changes to make in the properties of either Tile Molester or Tile Layer Pro to get Cyber Knight sprites to display correctly? I've done some spriting in the past, but I cannot get Cyber Knight to display at all to the point where I can make out individual sprites to rip. Literally everything (well, just about anyway) looks like garbage. I've tried adjusting the codec, shifting, etc and everything just continues to look like garbage. Even the text, one of the few things I can actually see, looks like there are two or three imposed on top of each other. Very strange, but I'm sure it's something simple I'm just missing.
Any help is greatly appreciated.
Any help is greatly appreciated.