(03-02-2010, 08:31 PM)Random Talking Bush Wrote: (03-02-2010, 08:23 PM)Gaia Wrote: (03-02-2010, 07:35 PM)Random Talking Bush Wrote: (03-02-2010, 06:45 PM)Gaia Wrote: (03-02-2010, 06:32 PM)Random Talking Bush Wrote: (03-02-2010, 06:20 PM)Tonberry2k Wrote: Are those Bass's official colors? And they brought back the slide? Close to it, actually. The yellow is a bit more orange-ish (probably because I used the NES palette), but other than that it's pretty much the same.
And as for the slide, MegaMan doesn't have it, Proto Man has it, and Bass has a dash instead of the slide (activated the same way as the slide).
And I'm assembling Nitro for now, considering Bass may have more poses than Mega and Proto. I was just working on assembling his sprites (since I was planning on including all of the robot masters on one sheet).
We could obviously have a Joint Rip project with him then, since you are tackling the bosses.
Some of the poses might be wrong or nonexistant, but yeah. Just finished Nitro Man a few minutes ago. Again, using an NES-based palette that's as close to his MM10 palette as possible.
I'll be working on Strike Man next, and I was actually considering letting Sprites-Inc have the robot masters' sprites when I'm done ripping them, so that they don't have to be ripped twice.
(EDIT: Ffffffffff I should really get some sleep. I uploaded the wrong-paletted version. DX)
Sure, no prob.
Excitebike Man
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(03-02-2010, 08:31 PM)Random Talking Bush Wrote:
I'll be working on Strike Man next, and I was actually considering letting Sprites-Inc have the robot masters' sprites when I'm done ripping them, so that they don't have to be ripped twice.
(EDIT: Ffffffffff I should really get some sleep. I uploaded the wrong-paletted version. DX)
(EDIT 2: Oh, and I'll get his weapon when I finalize the sheet.)
Are you going to add his Frozen Palette on here?
More on Bass (although I edited a little):
(03-02-2010, 10:47 PM)Crazy Koopa Wrote: Are you going to add his Frozen Palette on here? I'll add it when I put the sprites on the complete Robot Masters sheet. I've gotta get their weapons, too, so...
But, first, I think there's something I need to do before continuing on with ripping these sprites...
What's that?
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(03-03-2010, 08:18 AM)Tonberry2k Wrote: What's that? It's something that I've been meaning to help Crazy Koopa rip, but couldn't as my computer had crapped out a while back. Since it's working now, I might as well help him before doing anything else.
Ah, ok.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Deathbringer ripped the Megaman Hunters.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
(03-03-2010, 12:57 PM)Tonberry2k Wrote: Deathbringer ripped the Megaman Hunters. So I see. I wasn't ripping them, though, so it's no problem for me.
Aaaand I'm almost done with Strike Man (just one sprite left to assemble), but like I said, I'm helping Crazy Koopa before I continue with those.
Ok.
You know, looking at the other sections and how others are ripping the game, we might just want to do the Robot Masters on their own sheets...
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03-03-2010, 01:56 PM
(This post was last modified: 03-03-2010, 01:56 PM by Shawn.)
you kinda dont wanna be spoiling the secret stage bosses either. that shits not coming out until late april. :V
im looking at you, ton!!
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03-03-2010, 05:35 PM
(This post was last modified: 03-03-2010, 05:38 PM by Jdaster64.)
I'm working (albeit slowly) on ripping the Gritzy Desert maps from PiT.
I'm currently using primarily DesMuMe's tile viewer (blech), but is it possible to disable the sprite layer? If so, that would make things go at least thrice as fast, as I could screenshot-rip the majority of the maps without having to worry about whether the Mario Bros., enemies, the HUD, ? blocks, etc. are in the way.
Steeeeeerike three! You're out!
Now, with 100% correct palette! Next up is Blade Man. (I'll have updated versions of Sheep Man and Nitro Man when I rip them all.)
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