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Ripping Questions
#46
You mean a hack?
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#47
[b]I think that's how it's called.
What I mean is like changing sprites.
You know like in pokemon, you change the pokemon portraits for other sprites.
How do you do that ?[b]
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#48
thx this is really helpful!!!
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#49
Hi everyone o/~
i'm new in this spriting stuff, and first of all i would like to know if it is possible to take the 2D sprites of an rpg for playstation.

At first i was taking thousands of screenshots, wich brought myself a lot of work O.O, and by now i'm really giving up cause it takes to long for almost nothing...

Is there a better way to rip this 2D sprites from this playstation rpg game?
I was searching some stuff and i found a program, with this i could only take some *.tmd files... and i don't have any idea what is this =/

is there a way? =P

thanks a lot ;P

(ps.: and sorry if i posted this question on the wrong place, i was really confused where should i post =x)
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#50
What rpg are we talking about?
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#51
oops sry, i really forgot the most important thing x__x
the rpg game is called "Thousand Arms", its for psx, one of the most intersting games for psx.
I have the japanese and american versions on image files in the pc(*BIN and *IMG- american // *IMG *CCD - japanese)
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#52
Doing the appropriate moving now.
Edit: Success. B)
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#53
is there any program or another thing to do this? cuz i really see lots of psx rips, and i think like this: "if the emulator can run the sprites why can't i? ^^"

its really anoying take 12000 screenshots to do a 6 frames sprite on photoshop o.O
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#54
So, say I`d want to rip a sprite from a NES game, how would I GET the game in the first place, to be able to rip sprites from it?
edit:
And would there be a way to select sprites in games so the program rips it for you? So you don`t have to take a million screenshots and then take away everything you don`t want all the time...
So I am EXTREMELY new here...
I`ll be asking the most obvious questions like "how DO you rip sprites?"
"How do you make the sprite-ripper select the sprites automaticly FOR you, so you don`t have to take 10000000000000 screenshots(LOADS OF MB!(or even GB)) and delete everything you don`t want?"

Just so you know...
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#55
(08-25-2008, 07:03 AM)Shrooblord Wrote: So, say I`d want to rip a sprite from a NES game, how would I GET the game in the first place, to be able to rip sprites from it?
edit:
And would there be a way to select sprites in games so the program rips it for you? So you don`t have to take a million screenshots and then take away everything you don`t want all the time...
Roms(games) are illegal so we can't post links here.
Write ''NES roms'' on google.
You also need an emulator like nesticle or FCEUltra to run them.
If you want to rip the sprites directly from the rom go here for a tutorial:
http://www.tenchionline.com/ragey/Random...prites.htm
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#56
Ahhh... so the games are roms... I thought the program to rip sprites were called roms. Ok.
So, also, (as I said before) is there an easy way to rip the sprites? Or do you have to do everything manually?(Making loads of screenshots, cropping and manually deleting everything around the sprite...)
So I am EXTREMELY new here...
I`ll be asking the most obvious questions like "how DO you rip sprites?"
"How do you make the sprite-ripper select the sprites automaticly FOR you, so you don`t have to take 10000000000000 screenshots(LOADS OF MB!(or even GB)) and delete everything you don`t want?"

Just so you know...
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#57
(08-26-2008, 10:12 AM)Shrooblord Wrote: is there an easy way to rip the sprites? Or do you have to do everything manually?(Making loads of screenshots, cropping and manually deleting everything around the sprite...)
Tile Molester or YY-CHR
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#58
(08-09-2008, 05:17 PM)Ahruon the archer Wrote: [b]I think that's how it's called.
What I mean is like changing sprites.
You know like in pokemon, you change the pokemon portraits for other sprites.
How do you do that ?[b]
Advanced Maps, and there are a bunch other stuff like that (E.G. Advanced attack, text, etc.
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#59
No$Gba has layer support? How?
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#60
(09-01-2008, 03:40 AM)Unknown Wrote: No$Gba has layer support? How?

Yeah, I haven't seen it
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