I'm still fairly new but I saw this forum and thought about posting.
Anyways, I got a game that has been in production for over a year now and it's almost finished. So I'd thought I'd ask ppl that I am not familiar with what they think about it. And here it is:
Spiffy banner for my my games profile on Toolkitzone.com because I haven't made a starting screen yet.
This is what the game looked like October 2008 ago on it's first day. I was using Windows XP on a computer that only had 3gigs of space and 32ghz or something like that. It was slow and it made making the game hard.
Sometime around new years the game started to evolve.
And the game continued to evolve.
On the same month, I came out with the demo. It got a 68% rating from two reviews.
Then finallly, on November 2009, the "engine" was finally complete and I was ready for develop the game.
And this is what I got now:
And soon it will finallly be finished. As fun as it was making it, I can't wait to get it over with.
And here are two conceptual pics.
Made this pic 2 years before I started working on this.
Err...don't ask.
EDIT:
Here are some more concepts
The old logo. I didn't like it due to the "Q" being too skinny.
Spriting the main characters Polygona and Polygano.
One of 10 backgrounds I will draw.
Shattering glass. I had to study some sprites I ripped earlier to find out how to draw 'em.
The games tokens.
More concepts for the characters.
This was used for coding reference. This was the most frequently used image.
Glass shards.
Concept for the characters of the ending sequence.
Spriting the ending sequence.
Where all the magic came from.
Anyways, I got a game that has been in production for over a year now and it's almost finished. So I'd thought I'd ask ppl that I am not familiar with what they think about it. And here it is:
Spiffy banner for my my games profile on Toolkitzone.com because I haven't made a starting screen yet.
This is what the game looked like October 2008 ago on it's first day. I was using Windows XP on a computer that only had 3gigs of space and 32ghz or something like that. It was slow and it made making the game hard.
Sometime around new years the game started to evolve.
And the game continued to evolve.
On the same month, I came out with the demo. It got a 68% rating from two reviews.
Then finallly, on November 2009, the "engine" was finally complete and I was ready for develop the game.
And this is what I got now:
And soon it will finallly be finished. As fun as it was making it, I can't wait to get it over with.
And here are two conceptual pics.
Made this pic 2 years before I started working on this.
Err...don't ask.
EDIT:
Here are some more concepts
The old logo. I didn't like it due to the "Q" being too skinny.
Spriting the main characters Polygona and Polygano.
One of 10 backgrounds I will draw.
Shattering glass. I had to study some sprites I ripped earlier to find out how to draw 'em.
The games tokens.
More concepts for the characters.
This was used for coding reference. This was the most frequently used image.
Glass shards.
Concept for the characters of the ending sequence.
Spriting the ending sequence.
Where all the magic came from.