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Some questions on gaming preferences
#16
Depends on the game, but I usually rather play full screen. Unless it's an older game or it have small graphics, they look horrible full-screen here

1) To me, a "PC adventure game" is a Monkey Island, Full Throttle or Sam & Max game, but I'll play along. I like large explorable and detailed environments. Platforms and avoid the pit can be irritating if you don't plan carefully or the controls don't work very well

2) To buy abilities is OK, but just for collecting? I don't care

3) I usually play for the story and the action itself. If there are more extras, like new levels, new characters or other routes I enjoy unlocking them as well

4) A good music can change the entire experience. A bad music or the wrong music can destroy the setting you're aiming at

5) Story is a must. I don't mind a silly story if it's a humor game, or a serious story if the game is more mature. But bad or cheesy stories usually shun me down. No stories too, unless the mechanic is pretty amazing.
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#17
(03-21-2010, 02:21 PM)mozzeh Wrote: In PC games, do prefer full screen games over windowed games?
Fine with both, but it's nice to have an option to toggle between them

1) In an adventure heavy game, do you like large, explorable, detailed environments or more compact environments that are more platformer and 'avoid the pit' oriented?
Well, I think that it depends on the game. It's like comparing Super Mario Bros with Metroid, both are good games with different approaches in platforming. It needs to fit the story of the game IMO.

2) How do you feel about collectible items such as coins/rupees etc. ?
I'm fine with them. I'm used to stuff like 'collect 100 to get a life' or 'use those as a currency', but I hate when there are too much things to collect. One example is Banjo-Kazooie. The game is decent, but the number of item pick-ups are overwhelming.

3) In general, what aspects of adventure games do you like most?
The story. If the story is good, it makes the player want to play the game more. I guess it's like a good book: you won't leave it until you complete it. Also, having memorable characters, places etc. are important too.

4) How important is music to your experience?
Music is very important when playing a game. It helps to set the mood of the place, makes the game more enjoyable and thus more memorable. It will give the game more... life. I can't imagine myself playing Super Mario Galaxy with the volume turned off. I just can't.

5) How important is story to your experience?
As I said in the point 3, story is important to the games nowadays. It enhances the experience a LOT. Sadly, I tend to never play a game with a story more than once (Using the book analogy again, it's like, "I read this book, I don't need to read it again"). So, it's really cool if there's some story variety when you accomplish certain things (multiple endings). It adds to your replayablility.
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#18
A quick glance at the questions and no real thought into it leads me to believe that my answer to pretty much all of the questions would be "meh, w/e" But I would have to contribute with the fact that I consider music to by far be one of the most important parts. Music is without a question the most memorable part of a videogame for me.
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#19
what is this for your thesis. go fuck urself i dont give half two shits abotu u
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#20
(03-24-2010, 02:29 AM)Chocolate Giddyup Wrote: what is this for your thesis. go fuck urself i dont give half two shits abotu u
far beyond unnecessary, just sayin
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#21
(03-24-2010, 02:57 AM)Alpha Six Wrote:
(03-24-2010, 02:29 AM)Chocolate Giddyup Wrote: what is this for your thesis. go fuck urself i dont give half two shits abotu u
far beyond unnecessary, just sayin

I'd thank.
You didn't needed to be a dick to say that. You could just be quiet
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#22
(03-21-2010, 02:21 PM)mozzeh Wrote: In PC games, do prefer full screen games over windowed games?
It's nice to have options to toggle between full-screen and windowed mode, but I always play in windowed mode. Because then I can focus on other stuff instead of just the game

1) In an adventure heavy game, do you like large, explorable, detailed environments or more compact environments that are more platformer and 'avoid the pit' oriented?
It really depends on the game's genre, gameplay, the feel of the game, and how well you'll be able to work out with that. I think if you're the developer, you choose whichever it feels right to your game. But if you want my opinion, I prefer a mix of both, an obvious platforming level design but with a lot of exploration and alternative paths added to it, and with an environment that changes as you proceed.

2) How do you feel about collectible items such as coins/rupees etc. ?
I'm fine with them, but as long as you give them importance to work to get them, and have the level design structured in a way that as you're better in the game, you'll achieve much more collectibles than a not-so-skilled player would. For instance, in Super Mario Galaxy, collecting Star Bits had some decent importance in the game, but collecting Coins had almost none. Another example, in classic Sonic, collecting lots of Rings and keeping them was a hard task, and if you did clear the stage with 50 Rings, you'd be teleported to a Special Stage, but in Sonic Unleashed, the level design automatically gives you rings. No skill or anything, you can finish the stage with 400+ rings easily, plus, if you're hurt by an enemy, you don't lose all of your rings.

3) In general, what aspects of adventure games do you like most?
Original gameplay and environments. The game must feel something new or different to appeal me, but above all, fun and not tiresome. The game must renew itself at each stage so that it can keep the player interested.

4) How important is music to your experience?
A lot. There ain't good game without great music behind. Music contributes a lot to the feel of the game, and I'll admit that I wouldn't like Klonoa: Door to Phantomile or Sonic CD as much as I do if they both had mediocre music (which is why I didn't like Sonic CD much when I first played it, because I played the North American version which doesn't have nearly as good music as the Japanese/European one). And I have to admit that I have soundtracks of games that I haven't even played before (Daytona USA), that's how good some soundtracks are. And with great music I mean great, original compositions of all genres, not only orchestral or guitar stuff.

5) How important is story to your experience?
Also a lot. Story doesn't have to be complex, but it has to be something interesting, that makes the player want to play more and more to see it unfolding, plus great stories can give huge depth to the characters. The problem with doing huge, complex stories like in RPGs is that with that, you'll make huge games as well, and that costs replayability. So I prefer stories that aren't very long or complex, but still interesting, well-written and original, because then I can have enough patience to re-clear the game again.
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#23
Wow, lots of great answers! Thanks so much everyone this really helps Big Grin

(03-24-2010, 02:29 AM)Chocolate Giddyup Wrote: what is this for your thesis. go fuck urself i dont give half two shits abotu u
Actually no. I don't even know what a thesis is. I'm working on a project and I wanted to know people's opinions on some stuff I wanted to work on.
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#24
whats the project
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#25
A computer game
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#26
haha yea right. good luck with that chumpzilla
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#27
Oh alright
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