Users browsing this thread: 2 Guest(s)
Sonic
Casino Night, 100%
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
I truly think Casino night would be better!
Thanked by:
(05-23-2010, 12:00 AM)Arrancar Brawler #0 Wrote: I truly think Casino night would be better!

Really does fit with the joyous fun that Brawl is famous for.

I mean god damn, dem lights.
Thanked by:
I'd say a slot machine needs to be somewhere in there.

Make it so that maybe player's can hit it, it'll spin, and then it might release stuff, depending on what the rollers land on.

Possibilities:
starman
food
enemies
bobombs
CDs (if we have these)
cards
some StarFox reference (for the level "Out of this World" in SF on the SNES)
Thanked by:
what about Casino Paradise Zone? I friggin' love that level and the music, plus the entire design was friggin' awesome HeartHeartHeart
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
Thanked by:
Not nearly as iconic and I'm sure the music isn't as good. Tongue
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
(05-23-2010, 08:40 AM)Baegal Wrote: what about Casino Paradise Zone? I friggin' love that level and the music, plus the entire design was friggin' awesome HeartHeartHeart

I just don't think it has the same flash and and excitement as Casino Night Zone. CNZ had tons of glimmering lights in the background, and colors and neon of all sorts aligning the course the made it pretty to look at. The SA Casino Paradise Zone was just a little too plain, IMO. There isn't really that much going on in the background, and the foreground just isn't as interesting.
Thanked by:
HEY HEY, there was a reason why the stages thread was closed.

Mother goodness you guys.
[Image: DffP5jr.png]
Thanked by: Kitsu, Ton, ThePortalGuru, Blitz
Yea.

Why don't we use this topic to work on Sonic, not his
stage.
Thanked by:
(05-23-2010, 10:54 AM)ninspriterx Wrote: HEY HEY, there was a reason why the stages thread was closed.

Mother goodness you guys.

Ho shit. Guess we got sidetracked there for a while. Stopping talk about Sonic's stage now.

Also, sorry I haven't been keeping up to date on the project, but is Sonic's movelist the same as Brawl, or are there going to be some tweaks here and there?
Thanked by:
Thanks ninx! I actually TOTALLY forgot about that thread... and its being closed, too...
Thanked by:
Well, I guess going to a discussion about stages was my fault. Sorry. ^^;
Anyway, I'm not really sure about his moveset, come to think of it. I wanted to make it a lot more fluid and free-flowing, but I'm not quite sure how yet.
"Odd"?
"Odd" is Benjamin Franklin playing tether-ball with Van Helsing,
"Odd" is a big-toed tadpole taken by the tides of a dawn since past,
"ODD" is a 40-year-old senior officer who cries himself to sleep every night dreaming of a life on the road as a traveling naked condortionist, never returning home, never stopping, never breaking his stride!
...
Unless he saw a T.G.I Friday's. Fucking loves that place...
Thanked by:
Really the only thing we decided to be changed for his moveset was his Side Special and his Down Aerial.

Side: Light Dash
DAerial: Bounce Bracelet

Really, his moveset should be discussed in the Character Tweaks section.
Thanked by:
Also, we cause use an old Genesis sheet as an example. Has anyone thought of that yet?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
I have, I'm trying to make a better idle using it as a base.

By the way, I think we should use the Sonic Battle idle instead
mod edit - Your signature is way too big. Fix it
Thanked by:


Forum Jump: