Users browsing this thread: 5 Guest(s)
2x Sprites and what-not
#46
(07-12-2010, 05:05 PM)Vipershark Wrote: so answer me this: taking the sprite down to its lineart and redoing all the colors and shading from scratch counts as "takes no effort at all"?

in other words, everything in this thread below took absolutely no effort and counts as the lowest form of spriting?
http://www.spriters-resource.com/communi...705&page=1
you didn't said that because you'd be completely stupid because there is no point of comparision between these two but

i'll answer you that anyway:
taking the lineart of an existing sprite down to its lineart and redoing all the colors and shading from scratch is either:
  1. a dumbfuck idea since in the time you removed everything from it you could pretty much make a lineart on your own and actually work into something new instead of reverse engineering something that already existed and then rework it to something that was already made.
  2. at the same level as tracing anime images in mspaint and then post them as the so called bases so other dumbfuck lazy pieces of shit recolor them on mspaint with the finger they just pulled out of their ass in terms of quality and call it for a day.
and yes both take no effort or no skill at all to do so, since all you have to do is remove blocks of color and there is plenty of automated ways to achieve that effect in a matter of seconds. its like peeling a boiled egg and proclaim yourself as a chef.

the thread you have linked shows purely linearts and lazy blobs and shapes that users can use to practice they shading skills. if we were to compare that with removing the colors from an existing sprite, you'd notice you'd have no point of comparision since in the first case YOU are the one who determine wich colors are to be used and how and you have to actually figure what to do instead of following a spriting diaper as a base.
Thanked by:
#47
wow you literally ignored everything i said
i'm talking about the process of PUTTING THE COLORS AND SHADING BACK ONTO THE LINEART, not taking it off

going by your definition, the fact that the people in there colored in a pre-existing lineart means that they were using the lowest form of spriting
but wait a second, that's the exact same thing as a reshade or HD sprite

I can understand your hate for simple color switch recolors, but to indiscriminately call any type of edit shit no matter what it is and then proceed to say that the spriter needs to get better because they're apparently incapable of doing something on their own is fucking retarded
[Image: ndsMEF0.gif][Image: sig.gif]
Thanked by:
#48
(07-12-2010, 08:58 PM)Vipershark Wrote: I can understand your hate for simple color switch recolors, but to indiscriminately call any type of edit shit no matter what it is and then proceed to say that the spriter needs to get better because they're apparently incapable of doing something on their own is fucking retarded
It.. really isn't though

I mean no matter how much you want to argue your side of this, it doesn't change the fact that recolors, ""reshades"", and whatever else you've been bringing up are nothing more than edits. Sure edits can be a fun waste of time(lineart thread, """HD sprites""", etc), but that doesn't change the fact that they are literally the biggest waste of time if you're going into pixel art with the intent of actually becoming competent at it.

and about this:
Quote:wow you literally ignored everything i said
i'm talking about the process of PUTTING THE COLORS AND SHADING BACK ONTO THE LINEART, not taking it off
Quote:so answer me this: taking the sprite down to its lineart and redoing all the colors and shading from scratch counts as "takes no effort at all"?
don't bring something up and then claim it's not part of your argument when it could not possibly look more like it is
Thanked by:
#49
(07-12-2010, 09:26 PM)YONK!!! Wrote:
(07-12-2010, 08:58 PM)Vipershark Wrote: I can understand your hate for simple color switch recolors, but to indiscriminately call any type of edit shit no matter what it is and then proceed to say that the spriter needs to get better because they're apparently incapable of doing something on their own is fucking retarded
It.. really isn't though

I mean no matter how much you want to argue your side of this, it doesn't change the fact that recolors, ""reshades"", and whatever else you've been bringing up are nothing more than edits. Sure edits can be a fun waste of time(lineart thread, """HD sprites""", etc), but that doesn't change the fact that they are literally the biggest waste of time if you're going into pixel art with the intent of actually becoming competent at it.
well finally, an answer that doen't involve shit shit fuck you terrible sprites learn customs

either way though, does this really mean that we should bash people for editing? I understand (and agree with) the whole thing about not sugar-coating, but what I've seen recently (especially from metaru) is a whole thing where people ask for C+C on edits yet are ignored, receive no crits, and told that their sprites are shit and that they should custom

is it really so impossible to give crits even though what they're doing is still technically editing? just because it isn't 100% custom doesn't mean that something can't look good.

not to mention that not everyone here intends on becoming a professional spriter, and instead find it to be a fun hobby, meaning that edits are perfectly acceptable
does this whole forum-wide vendetta against edits really need to exist? There can still be quality control with them around.

Quote:and about this:
Quote:wow you literally ignored everything i said
i'm talking about the process of PUTTING THE COLORS AND SHADING BACK ONTO THE LINEART, not taking it off
Quote:so answer me this: taking the sprite down to its lineart and redoing all the colors and shading from scratch counts as "takes no effort at all"?
don't bring something up and then claim it's not part of your argument when it could not possibly look more like it is
I apologize if I was unclear. Though my whole point was more toward adding the colors and shading back in, and not so much the removal of the original colors.
[Image: ndsMEF0.gif][Image: sig.gif]
Thanked by:
#50
(07-12-2010, 09:34 PM)Vipershark Wrote: well finally, an answer that doen't involve shit shit fuck you terrible sprites learn customs

either way though, does this really mean that we should bash people for editing? I understand (and agree with) the whole thing about not sugar-coating, but what I've seen recently (especially from metaru) is a whole thing where people ask for C+C on edits yet are ignored, receive no crits, and told that their sprites are shit and that they should custom

is it really so impossible to give crits even though what they're doing is still technically editing? just because it isn't 100% custom doesn't mean that something can't look good.

not to mention that not everyone here intends on becoming a professional spriter, and instead find it to be a fun hobby, meaning that edits are perfectly acceptable
does this whole forum-wide vendetta against edits really need to exist? There can still be quality control with them around.
Honestly, the reason people are so spiteful towards those members who still post edits are because pixel art in general has "matured" in a sense. For the most part, people who post their work here have been around pixel art long enough to know that posting edits is generally taboo. It really has nothing to do with edits being shit or edits being something you don't ever want to do, because they're not. Edits are a good way to get into spriting, but if you're only doing pixel art as a hobby(as most people do anyways) it's common sense that you don't want to post an edit here and expect legitimate critique because, as I said before, most of the members have been around long enough that they recognize edits were fine back in the 2005/2006 time period when most people were still starting out.

But in general, the pixel art "community" has evolved to the point that customs are looked upon much better than edits. Example, you could post the shittiest custom ever and you would have a better chance at improving and receiving legitimate critique than you would if you posted something like this thread.

So, the "forum-wide vendetta against edits" as you put it, doesn't really need to exist, but there's really no getting rid of it. The reason being that people who post edits generally tend to be those people who repeatedly backpedal out of improving, or say things like "I'll take all these comments into consideration and use them on my next work" and then never post here again, which both completely go against the point of Sprite Discussion: To post sprites and receive helpful comments(whether you're competent enough to recognize them as helpful or not doesn't matter, you're still getting them) so that you can improve the work that you've posted.


I feel like I'm rambling and I'm tired of typing this reply so if I forgot anything I guess just point it out?????

farts out of thread
Thanked by: Alpha Six


Forum Jump: