Users browsing this thread: 13 Guest(s)
Game Specific Model Ripping Guides
#31
I've been looking into ripping Super Robot Wars GC (for gamecube durr) but I've tried 3D Ripper and 3D Via and neither seem to work. What do?

I also have no idea what to do with the files afterward but I was going to figure that out on my own later
[Image: ee001b0522d4fd2f5ee2844fa8a32efe82d30bad.png]
Thanked by:
#32
(08-08-2010, 09:46 PM)Domobot Wrote: I've been looking into ripping Super Robot Wars GC (for gamecube durr) but I've tried 3D Ripper and 3D Via and neither seem to work. What do?

I also have no idea what to do with the files afterward but I was going to figure that out on my own later

Make sure you're running the 32 bit version of Dolphin and that you use the Direct X 9 plugin rather than the Open GL one that's set by default. Either of the programs you mentioned should work fine then.
Thanked by:
#33
Hello,

what would be the best tool to rip models out of a WII iso ?
I am currently ripping models out of the wii engine by using 3D Ripper DX + Dolphin. However i don't fancy fixing the vertexes and moving them into a T position, so was wondering if there was another way ?
Thanked by:
#34
(08-21-2010, 08:19 AM)Robot-Dude Wrote: Hello,

what would be the best tool to rip models out of a WII iso ?
I am currently ripping models out of the wii engine by using 3D Ripper DX + Dolphin. However i don't fancy fixing the vertexes and moving them into a T position, so was wondering if there was another way ?

Depends on the game, but a lot of Wii games use .BRRES models. A lot of the time they're packed in an archive or something, but its probably one of the more common formats you'll see on the Wii. If it is .brres format the game is using I'd suggest trying this: http://www.mediafire.com/?pks947vo1u8zh9p program to convert the models. Its older and not necessarily the best, but its fairly reliable and works most of the time. You should just have to drag a .brres onto the program and then let it run. The output is a .DAE file (which you'll need to fix up) and .png textures.

The part you'd need to fix is the reversed normals upon importing the model. Considering its the whole model with reversed normals and not random polys like 3D Ripper DX this is easy to fix. Its also more convenient in that it extracts the rigging as well. I'd suggesting saving it in your programs native format and reopening it though before fixing it though since sometimes doing that right after import makes the normals look a bit screwy.

Of course, that's if the game uses that format at all and you can extract any archives the models might be in. I know Mario Kart uses .SZS archives (not the same as the Gamecube format) for its models and Smash Bros. Brawl uses .PAC archives for its models, but it can vary a bunch from game to game. Your best bet would be using a hex editor to examine some of the archives and determine what's in there.

I can try and help more, but I'd need to know more about whatever game you're trying to rip from.
Thanked by:
#35
(08-21-2010, 12:43 PM)Shadowth117 Wrote:
(08-21-2010, 08:19 AM)Robot-Dude Wrote: Hello,

what would be the best tool to rip models out of a WII iso ?
I am currently ripping models out of the wii engine by using 3D Ripper DX + Dolphin. However i don't fancy fixing the vertexes and moving them into a T position, so was wondering if there was another way ?

Depends on the game, but a lot of Wii games use .BRRES models. A lot of the time they're packed in an archive or something, but its probably one of the more common formats you'll see on the Wii. If it is .brres format the game is using I'd suggest trying this: http://www.mediafire.com/?pks947vo1u8zh9p program to convert the models. Its older and not necessarily the best, but its fairly reliable and works most of the time. You should just have to drag a .brres onto the program and then let it run. The output is a .DAE file (which you'll need to fix up) and .png textures.

The part you'd need to fix is the reversed normals upon importing the model. Considering its the whole model with reversed normals and not random polys like 3D Ripper DX this is easy to fix. Its also more convenient in that it extracts the rigging as well. I'd suggesting saving it in your programs native format and reopening it though before fixing it though since sometimes doing that right after import makes the normals look a bit screwy.

Of course, that's if the game uses that format at all and you can extract any archives the models might be in. I know Mario Kart uses .SZS archives (not the same as the Gamecube format) for its models and Smash Bros. Brawl uses .PAC archives for its models, but it can vary a bunch from game to game. Your best bet would be using a hex editor to examine some of the archives and determine what's in there.

I can try and help more, but I'd need to know more about whatever game you're trying to rip from.
I haven't seen any of those formats its mostly either; .mrg/.mrgc Thats for the "Bleach Versus Crusade" then the other bleach has a list of random ones, and then the DBZ ones are compressed, as i've read before on this forum, so i already know its going to be hard to find out how to rip from those.

I'm planning on ripping from the following Wii iso's:
Bleach Shattered Blade
Bleach BLEACH VERSUS CRUSADE
DBZ BT2 and 3
Thanked by:
#36
(08-21-2010, 04:04 PM)Robot-Dude Wrote:
(08-21-2010, 12:43 PM)Shadowth117 Wrote:
(08-21-2010, 08:19 AM)Robot-Dude Wrote: Hello,

what would be the best tool to rip models out of a WII iso ?
I am currently ripping models out of the wii engine by using 3D Ripper DX + Dolphin. However i don't fancy fixing the vertexes and moving them into a T position, so was wondering if there was another way ?

Depends on the game, but a lot of Wii games use .BRRES models. A lot of the time they're packed in an archive or something, but its probably one of the more common formats you'll see on the Wii. If it is .brres format the game is using I'd suggest trying this: http://www.mediafire.com/?pks947vo1u8zh9p program to convert the models. Its older and not necessarily the best, but its fairly reliable and works most of the time. You should just have to drag a .brres onto the program and then let it run. The output is a .DAE file (which you'll need to fix up) and .png textures.

The part you'd need to fix is the reversed normals upon importing the model. Considering its the whole model with reversed normals and not random polys like 3D Ripper DX this is easy to fix. Its also more convenient in that it extracts the rigging as well. I'd suggesting saving it in your programs native format and reopening it though before fixing it though since sometimes doing that right after import makes the normals look a bit screwy.

Of course, that's if the game uses that format at all and you can extract any archives the models might be in. I know Mario Kart uses .SZS archives (not the same as the Gamecube format) for its models and Smash Bros. Brawl uses .PAC archives for its models, but it can vary a bunch from game to game. Your best bet would be using a hex editor to examine some of the archives and determine what's in there.

I can try and help more, but I'd need to know more about whatever game you're trying to rip from.
I haven't seen any of those formats its mostly either; .mrg/.mrgc Thats for the "Bleach Versus Crusade" then the other bleach has a list of random ones, and then the DBZ ones are compressed, as i've read before on this forum, so i already know its going to be hard to find out how to rip from those.

I'm planning on ripping from the following Wii iso's:
Bleach Shattered Blade
Bleach BLEACH VERSUS CRUSADE
DBZ BT2 and 3

Huh I've actually looked into most of those games before. Anyways, what I have for Bleach Versus Crusade is already up on the site. I got all the characters, but most of the stages I wouldn't convert. To extract the .BRRES's I used a hex editor. There may be a tool for it now, but there wasn't at the time. If you can find a program that'll decompress .MRGC files though then I'd appreciate if you could rip the models in those. I think most of the versions of the models that have facial rigging are in those archives. Unfortunately there'd be no point in ripping those with the 3D Ripper, but the stages are probably very possible to rip that way.

As for the others well... I have no clue honestly. Shattered Blade uses Sega formats for models and textures. Its probably very easy to rip textures from the game since they use .GVR's and those can be converted with Puyo Tools, but unfortunately there has never been a lot of support for Sega's model formats. The only version of their formats that have ever been able to be converted are their .NJ models, but only a handful of games actually used that format. You can look for a method other than 3D Ripper to rip these, but I don't think you'll find one.

For the DBZ games, those were PS2 games originally and have nearly no chance of using any Nintendo formats for their models. I looked into DBZ Budokai 3 (NOT Tenkaichi 3) for the PS2 before and couldn't find any way to rip them. I'll probably try playing around with different plugins in PCSX2 to see what I can get, but I'm not to sure about getting any good results. DBZ Budokai Tenkaichi 3 could probably be ripped through Dolphin and 3D Ripper DX, but other than that it doesn't seem you could do much.

I have to say though I do wish you good luck if you decide to rip any games in the future. The DBZ games because I used to watch the anime so much when I was younger, but it'd be seriously awesome to see anything.
Thanked by:
#37
I ripped a Janemba and Saibaman model a while back from two different DBZ Games, and then animated then and converted them to wc3, however i never fixed the Janemba model in to a T position, however with the saibaman i mirrored one side so it looks like its in a alright position for rigging.

Thanks for the advice, and i'll take a look on google, and see what i can find for the Bleach: Versus Crusade
Thanked by:
#38
(08-21-2010, 05:58 PM)Robot-Dude Wrote: I ripped a Janemba and Saibaman model a while back from two different DBZ Games, and then animated then and converted them to wc3, however i never fixed the Janemba model in to a T position, however with the saibaman i mirrored one side so it looks like its in a alright position for rigging.

Thanks for the advice, and i'll take a look on google, and see what i can find for the Bleach: Versus Crusade

They honestly don't need to be T-Posed, but its a lot easier for anyone who ends up using it if it is. And yeah good luck with your ripping. Smile
Thanked by:
#39
Yeah true, because i want to rip some models and have other people animate them, saves me doing all the work and them the time of Posing them in a T position, and i know a few people doing PSP rips, so thought might as well and try some Wii versions.

But its all worth a shot, also how did you rip the models out of "Bleach Versus Crusade" ?
Thanked by:
#40
(08-22-2010, 03:46 PM)Robot-Dude Wrote: Yeah true, because i want to rip some models and have other people animate them, saves me doing all the work and them the time of Posing them in a T position, and i know a few people doing PSP rips, so thought might as well and try some Wii versions.

But its all worth a shot, also how did you rip the models out of "Bleach Versus Crusade" ?

Like I said, I took the .mrg files and used a hex editor to extract the .brres models from them. It only really worked for the characters. There was only one stage I could rip through that method too. But yeah that's what I did.

You could probably rip the stages easily with 3D Ripper DX if you wanted to since they're all static, but I'm not really sure about the higher quality character models. I'd guess they're in the .mrgc files, but since I have no way to open them I don't know. You could probably extract the high quality character .brres's from the RAM while the game is running, but I don't know how you'd go about doing that unfortunately. I don't think there's really anything other than that to rip from that game.
Thanked by:
#41
Question by chance. How easy is it to obtain models from PSP games, not really ones from Square-Enix? Also, my post on KOS-MOS' model has a link regarding how to rip from Xenosaga Ep. III, a PS2 game.
Thanked by:
#42
(08-26-2010, 02:09 PM)Novax Wrote: Question by chance. How easy is it to obtain models from PSP games, not really ones from Square-Enix? Also, my post on KOS-MOS' model has a link regarding how to rip from Xenosaga Ep. III, a PS2 game.

Well the first thing is that you can't rip PSP games the way you would with PS2 games since there really aren't any amazing emulators for it yet. Its *possible* that you could rip something through JPCSP since it uses Open GL, but its compatibility isn't terribly high and its bothersome ripping from Open GL in the first place. I honestly have no idea if you'd even need to use the method for PS2 games to rip from PSP games, but its not something that's really plausible at the moment.

Your best bet is hoping a game uses that format uses .GMO format. Its not specific to Square which is how I was able to get rips from that Evangelion game on the update. I'm not sure how many games use it, but considering that a licensed game used it its probably not too unlikely to see it on others.
Thanked by:
#43
Hmm, curious, would you be willing to check out Yugioh Tag Force 4 by chance? There are a couple of models that would be nice to have. Mainly the Dark Signers. Also, does this also apply to PS2 games as well? It would be nice to make ripping from Xenosaga easier.
Thanked by:
#44
I don't think it applies to PS2 games unfortunately. As to whether that Yugioh game uses the format I have no clue and I don't have an ISO to check. If you have a PSP and custom firmware you can dump it yourself or you could just torrent it if you'd like to check though.
Thanked by:
#45
Ah, I see. Unfortunately, I don't have a copy of the ISO or a modded PSP to do such things. It's no big deal, just those models had my interest. I am trying to get back into ripping more Xenosaga models for anyone who wants to help me restore them (sorry I repeat this, but I'm desperate to finish this).
Thanked by:


Forum Jump: