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Neslug sprite thread #73
#16
(08-28-2010, 04:48 PM)Neslug Wrote: Only problem is that Midbus doesn't have a neck. Hmm.

Ok, I se, i never played the game so i didnt knew. Well, other then the no-neck thing is the fact that his stomach is colored grey, and in the sprites you showed, its pink.
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#17
I did that to keep the colour count one lower, but I could try a light pink as well.

[Image: pinkbus.png]

The difference is really miniscule though.
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#18
Well to do that, you could change the color grey in the arms and forehead into that pink your using and in the bracelets you could use the grey in the feet
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#19
[Image: newgoombaanimmouth.gif]

I saw what you did to my mouth.
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#20
Love the colors and animation on the goomba. The only thing that really bothers me is his mouth seems to open at the wrong time. I know not everything has to have some sort of rhythm, but it just seems. . .off.

I'm not sure how to really explain it >.>

Just a question: When you animate,do you piece everything out, and then put it together?
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
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#21
Wrong time huh? I timed the mouth opening when his head bops down and thought it looked like the best opportunity.

And it depends what I'm animating. For simple things like that Goomba, I piece together and then edit to make things look more connected (drawing over black outlines with a lighter colour etc.).
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#22
psst make don patch
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#23
That's such a ridiculous idea, I-





[Image: newpaldonpatch.png]
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#24
I think with the Goomba you should move the teeth when he opens its mouth the teeth look really painted on if they don't move. aside from that though i think these are great!
[Image: 6yfjuBN.png]



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#25
[Image: newgoombaanimmouth.gif]
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#26
that looks much better imo keep up the good work!
[Image: 6yfjuBN.png]



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#27
nevermind, for some reason with the teeth added, it looks a lot better. Disregard what i said before♪
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
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