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Yawackhary's Submissions Again
Now for something different:

Star Wars (Namco) (NES)
Playable Character
[Image: starwarsnamcolukeskywal.png]

[Image: starwarsnamcoicon.png]

The only game or reference that I know that Luke dyes his hair to save the galaxy.
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Hahaha oh wow.
I remember this game and how I tossed it away on sight because it reminded me too much of Sunday Funday and other horrendous games programmed by Color Dreams/ Wisdom Tree.
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What do you want to request? I might not be able to do right away , but I'm pretty good to find out how to do
[Image: MegaEXESig.png]
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World Heroes (Genesis)
Backgrounds
[Image: wheroesmddragonstageico.png]

[Image: wheroesmdicon.png]

It might be a rubbish port but you can blame the mafia style management (so called staff stealing money from Sega) and lack of help for that. Then again ripping wise the Genesis well is drying up since the interesting games are getting less and less, the rest being sports games or games that have no interest or better on the SNES or even no sprites (flight simulators anyone?). There are a few that I could rip from that I haven't yet.

Oh and thanks Ulti but I highly, highly doubt that you can help with these (I put it here instead of the request thread cause I know for certain, there wouldn't be any replies and besides it is more of a thought pattern of help that I would do than a request where someone would say rip sprite X and person U rips them):

A decompressor for Genesis games that do not use the Nemesis or the Kosinski compression (in other words most games that use compression). The games that I wanted to rip are Comix Zone (so I can finish off Sketch Turner, incomplete sheet here, you can't capture in game due to that there is a shadow blocking most of the sprites), Toughman Contest (Punch Out clone), Bukodan (sort of like International Karate) and Cutey Suzuki Ringside Angel. They are all compressed in the ROM and can't be ripped from savestate either to loading one pose or at the most two poses at a time.

Games that are partly compressed that I want to decompress are, Double Dragon 3 (the enemies (except one) and bosses are compressed, they can't be ripped via savestate due to only displaying one pose at a time), Young Indiana Jones (I can only rip Indy from the Alpha fully, the Indy sprite that is in the final is half compressed/half not) and maybe Dragon/ Mickey's Ultimate Challenge (that looks the same as Young Indy too). I know that it is a lot but that is more or less all the Genesis games that I want to rip from.

If I was more knowledgeable then I would attempt to disassemble them and figure out the compression.

Also handy is a mapping (well basically a tool that can bundle sprites together) viewer for non Sonic games so I can rip World Heroes, Virtua Fighter 2 vs. Tekken 2 pirate (for the Honey sprites) which are a literally untouchable nightmare in the ROM as well as finishing Winter Olympics (due to unused sprites in the ROM).

An in game sprite viewer for Aggressors of Dark Kombat (aka ADK, Gangan) to finish Kisarah, same thing for Super Dodgeball (Neo Geo) so I can finish of Kunio. Since SNK games seem to be plagued by tiny parts missing from sprites in the tiles, an in game viewer is the best way.

Again, I don't think anyone here can help actually since it is a bit too complex for most people (more closer to programmers).
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Sorry about the compression thing. That's awful. :/
Wish we could figure out a way to rip those games.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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(09-25-2010, 02:02 PM)Yawackhary Wrote: Games that are partly compressed that I want to decompress are, Double Dragon 3 (the enemies (except one) and bosses are compressed, they can't be ripped via savestate due to only displaying one pose at a time), Young Indiana Jones (I can only rip Indy from the Alpha fully, the Indy sprite that is in the final is half compressed/half not) and maybe Dragon/ Mickey's Ultimate Challenge (that looks the same as Young Indy too). I know that it is a lot but that is more or less all the Genesis games that I want to rip from.
I don't want to sound like a dick but...
[Image: jim.png]
...this seems to be more than 1 pose being displayed.


Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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World Heroes (Genesis)
Backgrounds
[Image: wheroesmdbrockenstageic.png]

(09-25-2010, 03:31 PM)Deathbringer Wrote: I don't want to sound like a dick but...
[Image: jim.png]
...this seems to be more than 1 pose being displayed.

Strange... when I tried it I got this:
[Image: dd3bosstiles.png]

Guess that means that I have to try again to see if I can get the same result as you got. Also you're not being a dick if you know what you're doing.
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Have you tried 00009978? And for the record, the pic is aligned in a 1x4 block size under Tile Molester.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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(09-26-2010, 04:33 PM)Deathbringer Wrote: Have you tried 00009978? And for the record, the pic is aligned in a 1x4 block size under Tile Molester.

I have and it works, thanks. This is the result:

Double Dragon 3: The Rosetta Stone (Genesis)
Enemies and Bosses
[Image: ddragon3bossesicon.png]

I put a warning just for the one nudity sprite (unused?) and used a different image uploading site just in case that Imageshack deletes it.
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Hooray! New rips coming!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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(09-28-2010, 02:29 PM)Yawackhary Wrote: I put a warning just for the one nudity sprite (unused?) and used a different image uploading site just in case that Imageshack deletes it.
Checked the arcade version and unless it was put into the Japanese localization, I couldn't find any sprite of Cleopatra that was nude in graphics viewer, in fact the closest I could find was this:
[Image: ddra0099.png]
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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Samgukji 3 (Other Systems)
Playable Characters
[Image: sangomsjouwoonicon.png]

Feeling tired yet not at the same time. Oh well, it doesn't matter anyway providing you get the job done.
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Hey man, what is about here?
(05-19-2009, 04:52 AM)Yawackhary Wrote: Backgrounds
[img]backicon.png[/img]
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(09-30-2010, 06:48 PM)gabrielwoj Wrote: Hey man, what is about here?
(05-19-2009, 04:52 AM)Yawackhary Wrote: Backgrounds
[img]backicon.png[/img]

That there is a template thingy for the icon code so I don't forget and it is faster to replace the text with the image links (it's easier to copy and paste from your own post that it is to go to the Submissions Forums for beginners thread, find it, copy it and paste it especially for people who don't have much time), also in case there has been a recent update and I delete what has been uploaded on the list. I'm surprised people actually noticed it.

Also it would come in handy in case I do more Street Fighter 2: SCE background rips which I probably will do when I have the time.
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Super Pang/Super Buster Bros. (SNES)
Backgrounds
[Image: superpangsnesbackground.png]

[Image: superpangsnesicon.png]

Skeleton Krew (Genesis)
Playable Characters
[Image: skeletonkrewjointicon.png][Image: skeletonkrewribicon.png][Image: skeletonkrewspineicon.png]

[Image: skeletonkrewicon.png]

Double Dragon 3: The Rosetta Stone (Genesis)
Enemies and Bosses
[Image: ddragon3enemiesicon.png]

I've been a bit under pressure to get these done, well apart from the Super Pang backgrounds (it took much longer to find the code to activate that menu due to one that had it before removed it than it did to rip it).
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