Users browsing this thread: 3 Guest(s)
Help with much projects of Modelling... (Tittle Edited)
#16
(10-11-2010, 07:13 PM)Shadowth117 Wrote: Works for me dude. Well whatever, here's a link: http://www.mediafire.com/?aj0yrppov3sgdoy

Thanks... But hey...
These .ini files what for what?
Well, I put on the program and didn't made nothing...
Thanked by:
#17
Did you read the instructions that came in it? It should have explained what to do. If you followed the instructions and it didn't work then I don't know what to tell ya dude. :/
Thanked by:
#18
(10-11-2010, 10:22 PM)Shadowth117 Wrote: Did you read the instructions that came in it? It should have explained what to do. If you followed the instructions and it didn't work then I don't know what to tell ya dude. :/

Well, going to try later or something
Well forget it...
My pc is 64bits... Much times programs do not work...
And I suck at models Very Sad
Thanked by:
#19
Nah, I have a 64 bit Vista computer and it works fine on this. I've no idea what the issue is.
Thanked by:
#20
(10-12-2010, 04:03 PM)Shadowth117 Wrote: Nah, I have a 64 bit Vista computer and it works fine on this. I've no idea what the issue is.

Well... My 3ds max it's the version 8...
And I still don't get it the program...
Anyway, the 3D Directx Ripper I got it, and looks awesome for some games...

I didn't was planning much models... Only Mario Kart DS... Famous game but not have much sprites/sounds/models/textures...
Anyway... What are .x files?
I have been editing with SZS Modifier and I found a way to extract polygons to the model...
Thanked by:
#21
Ugh, .x files. (Not the TV show!)

They're a Direct X native format. Its easy to export them from most programs. Problem is, NOTHING seems to want to import them. So unfortunately, .SZS modifier's .brres converter is rather useless. I'd say extract the .brres from the .SZS with .SZS modifier and open it with .BRRES Model Viewer. http://www.mediafire.com/file/zdr4chm4m3...viewer.rar

Convert it with that tool and you'll have a lot more luck I'm sure. I can't say for certain it'll work with Mario Kart Wii models, but I'm 90% sure it will.
Thanked by:
#22
(10-12-2010, 05:30 PM)Shadowth117 Wrote: Ugh, .x files. (Not the TV show!)

They're a Direct X native format. Its easy to export them from most programs. Problem is, NOTHING seems to want to import them. So unfortunately, .SZS modifier's .brres converter is rather useless. I'd say extract the .brres from the .SZS with .SZS modifier and open it with .BRRES Model Viewer. http://www.mediafire.com/file/zdr4chm4m3...viewer.rar

Convert it with that tool and you'll have a lot more luck I'm sure. I can't say for certain it'll work with Mario Kart Wii models, but I'm 90% sure it will.

I already have that program...
Also one other program what converts brres to DAE file
(10-12-2010, 05:30 PM)Shadowth117 Wrote: Ugh, .x files. (Not the TV show!)

They're a Direct X native format. Its easy to export them from most programs. Problem is, NOTHING seems to want to import them. So unfortunately, .SZS modifier's .brres converter is rather useless. I'd say extract the .brres from the .SZS with .SZS modifier and open it with .BRRES Model Viewer. http://www.mediafire.com/file/zdr4chm4m3...viewer.rar

Convert it with that tool and you'll have a lot more luck I'm sure. I can't say for certain it'll work with Mario Kart Wii models, but I'm 90% sure it will.

Wooww...
This is an result with brres viewer...
[Image: Wow.png]
But hey, this program exports to "md5mesh (mesh because I think I cancelled into de progress)" and "psk"...
There is a converter to these files to convert into "dae" (I preffer) or "obj"?

The quality isn't good do an open image and see if it's little better... But everything did worked
Thanked by:


Forum Jump: