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The most annoying level
#76
WHO HASNT BEEN KILLED BY THOSE BEAMS
#77
There is this one level in Megaman Zero (the Phantom one) where besides the traps you got to backtrack the entire level searching for the bombs. Oh, and there is the blasted countdown. I'm a bit better player than before, I'm going to play it again on Megaman Zero Collection (ok the game was nerfed, but still) so let's see how I can handle it.

There was one specially annoying extra boss at Shadow Hearts (PS1), called Seraphic Radiance. He's much easier on the sequel, but still hard (but not that hard)
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#78
Yaridovich was always annoying because all he did was spam that confounded Water Blast attack.
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[devart]
#79
(10-14-2010, 08:23 PM)Nindo Wrote: Yaridovich was always annoying because all he did was spam that confounded Water Blast attack.
somebody understands me


water blast is so broken
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#80
It really is.

The fact that this is pretty much the only point in the game where everybody's stats are too low to take two hits from it doesn't help anything. Any boss/enemy that used Water Blast after this weren't as annoying due to leveling up.
Also the fact that you just got out of two boss fights back to back in the sunken ship (which admittedly aren't that hard, but they can drain item resources).

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[devart]
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#81
(10-12-2010, 07:17 PM)Devicho Wrote:
(10-12-2010, 05:25 PM)Robert Paulson Wrote:
(10-12-2010, 02:31 PM)Lexou Wrote:
(10-11-2010, 06:01 PM)Gabe Wrote: Sonic's last stage in Sonic Adventure 2

Crazy Gadget ? Cause that bitch is infinite.
On that subject: Mad Space.

FUCK. ALL. THAT. SHIT.
Or Security Hall with it's five minute time limit, especially back when my game was glitched or some shit and the camera would break even more than normal and would get stuck behinds walls so I couldn't see where I was going for minutes at a time.
I know I'm a little late to say this, but I actually LOVED Security hall. That (along with cannon's core) was probably my favorite level in that game.

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#82
smb level 1-1

I keep trying to talk to the first character but mario keeps jumping off the screen
#83
The guilty spark level of halo 1. There's more flood then bullets.

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#84
oh also

case 2-3 of Phoenix Wright

I wouldn't call it "hard", but the case was just

ugh

HAVE I BEEN MISLEAD?? [Image: TeamStory.gif] THE DREAM ISN'T DEAD???

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#85
anyone who thinks classic megaman games are hard is a pussy. they are some of the only NES games i can even come close to beating without cheating in some fashion
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#86
(10-17-2010, 07:04 PM)Final light Wrote: The guilty spark level of halo 1. There's more flood then bullets.

it was the best level in the entire game, for that reason
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#87
No one touches my new shoes!
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#88
sonic and knuckles sandopolis zone act 2.

sure is easy if you have all the emeralds, but if you don,t have and you forgot to light the stage over and over...ghost will annoy the hell of you.
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#89
It's not a level but

The Grace and Glory enemies in Bayonetta. Imagine a foe that can leap half the screen in seconds, have attacks that cover at least half on their hitboxes, and can air juggle you. Then give him a twin that will gang up on you if you aren't keeping them both stunlocked. ARGH they're like bossfights but appear as normal enemies. And then you start fighting 2 pairs at once. AND THEN you fight two pairs of their evolitions, Gracious and Glorious.
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#90
Devil May Cry 3 Dante Must Die mode. Wow, just wow.
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