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Barubary's Submissions
#76
I may at some time in the future do that, however chances are slim if I don't even know what those things look like (remember: I haven't played the game, nor will I).


I've added the sheets for Super Scribblenauts. As you may have noticed, the layout is a bit less organized from the original game. The content of each category may also not always be consistent with what's inside in the original game (or even with the title of the sheet), even for the scribbles that were carried over. This is partly because of the new way 5th Cell stored the files, but as a consequence also partly because I don't really feel like checking every ~6k scribble files again, possibly multiple times, comparing them with where they are in the sheets of the original game.
If anyone feels like doing a better job; be my guest. =) (that archive contains every image in the scribble-format in the game, in the order they are stored in the archive. These include files I haven't included in the posted sheets. If you just want those I haven't included, get this one)

By the way; there's one sheet (the obvious one without label in the icon) of which I have no inkling whatsoever what the sprites on it could be.
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#77
Fantastic! One of the icon (constellations?) has no name on it though. Can't wait to put this all up!

EDIT: Can you also get me a cool/interesting screenshot for the section icon?
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#78
(10-15-2010, 08:15 PM)Tonberry2k Wrote: Fantastic! One of the icon (constellations?) has no name on it though. Can't wait to put this all up!
(10-15-2010, 05:33 PM)Barubary Wrote: By the way; there's one sheet (the obvious one without label in the icon) of which I have no inkling whatsoever what the sprites on it could be.
There are already constellations in the Scenery: Nature sheet as well. The blue things were also placed around other UI-related images, so I still have no inkling what they are.

(10-15-2010, 08:15 PM)Tonberry2k Wrote: EDIT: Can you also get me a cool/interesting screenshot for the section icon?
[Image: sprscrib_icon.png] ? I failed to have any inspiration, and therefore made the flying winged spotted bathtub from the title screen and some tiny friendly t-rexes, and waited for a slightly-less-boring moment.

Oh, I've also added two objects I forgot to the Misc Scribbles sheet.
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#79
Thanks man. I'll just have to name them something generic like "large images."
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#80
In case you're still bored, I've added some more BOF IV enemies; Krabby (+ w/ broken claw), Rat, Smasher, Legion, Istalk, Mask, Mirror, Rafresia, Fragrans, Mandraga, Tar Baby, Fire Ant (+ w/ broken shield), Snapfly, Rider, Saruga, and the broken Bot which I forgot to upload earlier.
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#81
Saved!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#82
But wait, there's more! If you look NOW, you get Lizard Man, Scavenger, Egg Gang, Gold Gang, Sporeon, Ibomb, Mimic, Trunked & Trean, Morph Goo, Bolt Archer, Bolt Mage, Bolt Troop, Berserker, Death Bot, Chopam and Guardian for the same low price!
And because you're such great viewers, I'll throw in a Gold Fly, Decoy and Puppeter for free!
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#83
All saved!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#84
I could just say 'added the rest of the enemies', but I figured I might as well list the new ones here:
  • Stingfly
  • Warlok
  • Battle Suit
  • Gonger
  • Salt Claw (+ w/ broken claw)
  • Sand Claw (+ w/ broken claw)
  • Lampkin (+ withered form)
  • Star Gazer
  • Kolpum
  • Chingol
  • Shade
  • Horseman
  • Karon
  • Orochi
  • Baby Goo
  • Goo King
  • Goo Nurse
  • Gecko
  • Skullen
  • Warder
  • Quisit
  • Beihl
  • Fire Wing
  • Titan (+ w/ broken club)
I've also updated the following enemies;
  • Icebeak (accidentally did not include an animation)
  • Mouse, Rat (noticed that they use pure black for the eyes, originally making them transparent)
  • Crawler (used pure black for its shadow)
  • Wizard (only the label and icon has changed, as there are also non-Copycat Wizards)
  • Cyclops (both forms) (accidentally mistook one animation to be a duplicate, which is wasn't)
  • Gold Fly (what I though was Gold Fly was actually still a Toxic Fly)
and added a sheet with status effects.
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#85
Added the rest of the 2D bosses as well; Angler, Diviner & Evoker (you fight them together with two renamed Pikemen), Glebe & Loam (you fight them with a ????), Grunts, Marl & Klod & Bellwyd, Papan, Fou-lu and Kahn.
Note that the Kahn and Fou-lu sheets only contain their sprites from when you fight them.


EDIT: I've updated the Sepoy, Chingol and Kolpum sheets for the same reason as the Mouse and Rat sheets.
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#86
I have a question about your BOFIV rips, are you actually ripping them from the data or are you doing that thing you did with the ZX rips? You remember, where you had the files separated and that program you made arranged them?
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#87
I am doing 'that thing I did with the ZX rips'; I've unpacked the archives in the game, and let my program parse sets of those unpacked files to display the sets of animations present in them.
Getting this many sheets done in such a short time would probably require me to rip >24/7 if I wanted to rip from just the raw graphical data (and screenshots for those alignment boxes). I'd also have done this a lot sooner if they could be ripped directly from the data that easily.


While I'm replying to this topic anyway; I've added some NPCs to the first post; Deis, Rasso, Yohm, Yuna, Soniel and Kahn.
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#88
*ahem*


KAAAAAAAAAAAAAAAAAAHHHHN!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#89
(10-18-2010, 05:43 PM)Barubary Wrote: I am doing 'that thing I did with the ZX rips'; I've unpacked the archives in the game, and let my program parse sets of those unpacked files to display the sets of animations present in them.
I wonder if such a method could be devised for III. As far as I can tell there are no archived files within the various area files in the world folders (well, the tilesets and the palettes aren't archived) but the data needed to assemble them may be.

Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#90
(10-18-2010, 08:08 PM)Deathbringer Wrote:
(10-18-2010, 05:43 PM)Barubary Wrote: I am doing 'that thing I did with the ZX rips'; I've unpacked the archives in the game, and let my program parse sets of those unpacked files to display the sets of animations present in them.
I wonder if such a method could be devised for III. As far as I can tell there are no archived files within the various area files in the world folders (well, the tilesets and the palettes aren't archived) but the data needed to assemble them may be.
Assuming you mean Breath of Fire III, such a method should be devisable for that game as well. I think the in-battle PCs are compressed/encrypted again, but most of the other data (cutscene PCs, enemies, NPCs) seems to be in a slightly different format from BoF IV in the WORLD?? folders. I'm not sure about the (2d) bosses though (I haven't seen them, but that doesn't mean they're not there as I've only looked at a few files).

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