Posts: 1
Threads: 1
Joined: Oct 2010
Hello everybody
First, I'm going to tell you that in fact, I'm a french guy, so it will be probably why I'm going to do few mistakes.
Well, I'm into pixel art for a long time ( about 3 years ), but I decided to do big spriting project : I'd like to do Team Fortress 2 custom sheets. I'm working on it for few months ( well, I began before the summer, but I don't sprite everytime ), and now I'd like to show it to you and have your advices.
So, here it is !
The Engineer
The lvl 1 Sentry
The Engi's box
The Dispenser
The Spy ( France represent, hell yeah )
The Soldier
The Scout
The Sniper
The Demoman
Now, I let you comment.
PS : I don't know if i posted in the right place, 'cause I don't really see the difference between them, in fact
Posts: 3,012
Threads: 115
Joined: May 2009
Could use more saturation in the colors
Posts: 1,222
Threads: 26
Joined: Aug 2008
The anatomy is pretty fucked up too.
The Engineer's legs are far too thin, he looks like he's about to fall over, the Spy just looks wrong all over, Soldier's legs need moving to the right slightly, again looks like he's falling over, Scout has the worst looking arms I have ever seen. Serious case of noodle limbs there, plus his feet are far too small, Sniper's leg is curved, legs don't do that, and he also has no neck, a massive chest and a weird looking chin. As for the Demoman, he has an extremely low knee, and the other leg is all-round weird looking.
Posts: 2,328
Threads: 33
Joined: May 2008
Yeah, the main problems with these are the lack of contrast and saturation, and anatomy in general.
Although I am liking where this is going. I'm looking forward to some more animations and the like!
HAVE I BEEN MISLEAD?? THE DREAM ISN'T DEAD???
Woppet, Previous (the previous sig [hurr]), Strasteo (current avatar), TomGuycott, Gors 1, 2, 3, 4; Crappy Blue Luigi, SmithyGCN, Demonlemon 1 and 2, Chris2Balls, Phantom K, Kosheh, Sengir 1, 2
There are still other people I need to acknowledge for their love but I'm not done digging their love up, STAY TUNED FOR MORE
Posts: 2,507
Threads: 30
Joined: May 2009
Besides the infinite banding, overshading, color, and readability issues: II can't say much.
Posts: 1,213
Threads: 15
Joined: May 2008
If you want to fix these I really suggest focusing on them one at a time. Everyone gave you good criticism for everything but if you try to fix the problems on multiple sprites at a time you'll probably have more trouble, since you might not get it quite right the next time around and these share a lot of the same problems.
(10-20-2010, 09:42 AM)Player 1 Wrote: PS : I don't know if i posted in the right place, 'cause I don't really see the difference between them, in fact wat.
Posts: 6,683
Threads: 49
Joined: Apr 2009
hi
don't trace. or at least if you're going to trace/mimic the original artwork, at least do so properly.
Posts: 8,812
Threads: 131
Joined: May 2008
waaaaaaaaaaay too much banding
Posts: 3,612
Threads: 81
Joined: Jan 2009
salut mec! tu peux compter sur moi pour te corriger!
the main issues i have with these is the low saturation which tempts you into adding unnecessary shades. some of the shading conveys volume poorly.
c'est pas mal, mais ça peut être tellement mieux... il suffit que t'y travailles encore plus dessus, et n'abandonne pas!
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
Posts: 2,507
Threads: 30
Joined: May 2009
The scout has noodle arms.
|