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What are you doing with ripped models?
#31
(09-09-2010, 08:24 PM)Zerox Wrote: Well I decided it would be a fun idea to ask people to tell everyone what they're doing with the models they ripped/made or downloaded from here. There's a large array of things that you could do with models so why not tell the world about what your doing? Cute

I've done many things from 3D videos to putting the models in Warcraft 3.

But currently what I'm doing is learning how to mod AVALANCHE and maybe eventually use the R-Cube engine to it's full extent. R-Cube being the engine that AVALANCHE uses.

Here's some screenshots of the little I've done so far. Can anyone say Kingdom Hearts PC? [Image: axella.gif]

[Image: Sora1.png]

[Image: Sora2.png]

[Image: Sora3.png]


So what is everyone else up to with the models on here?

That's looking good but..... how did you do it? Cause I can't find the/any (I don't know if there's more than one) of the r-cube engine/s and, I tried usinhg one of the models in this page (also kh2Smile ), but there was some kind of problem. Could you please help me?

Thank's in advance! Tongue
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#32
Behold! Very Sad<
My only problem with it is I can't add alphas right now.
http://img98.imageshack.us/i/awesomem.png/
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#33
Not a bad image there if I do say so myself! Admittedly, whenever I import models into Maya, it's always the textures containing alphas that always give me trouble, and it looks like you're in the same boat as I am.

However, I hope you can overcome the texture problem since you do a great job putting scenes together!
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#34
Thanks. Big Grin
I think I know how to fix the problem, but it requires a bunch of dumb python scripting right now, so I'll just wait til' they fix the bugs.
Did you notice that the scene is made entirely from stuff from this site? Surprise
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#35
i',m planning to create a series of zelda parodies with the models i've ripped, i also want to help people looking for zelda models, i spent hours looking for ocarina of time models to use and couldn't find any
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#36
That is pretty cool. The SM64 castle looks a little out of place with the other stuff since its pretty low poly, but a cool scene nonetheless.

The background reminded me somewhat of the backgrounds in the space Halo maps. One of these days I oughta finish up the Halo 1 stuff by getting all the maps ripped and start working on Halo 2 in general. Maybe that'll be my next project after SSBM...
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#37
I made this from the Grey Fox model
http://valforwing.deviantart.com/gallery/#/d369v59
it's suposed to be Rinzler from Tron Legacy http://images4.wikia.nocookie.net/__cb20...acy_48.jpg
I've also done one of Clu2, the guy in the middle (but with his helmet on)
as well as one of Tron. I plan on makeing Sam Flyn, Quorra
and maybe Tron Legacy versions of Sark and the MCP
I'll make an animation video or something when i get them all finnished. I want to release them as a set.
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#38
(09-09-2010, 09:22 PM)Zerox Wrote: Ah yeah I've tried doing a bit of those myself in days past. Then I moved on to other stuff. And yes indeed should all go well Kairi will be a playable character as well as Riku. It's a lot of work to figure out though. My current obstacle is animations at the moment but I'm working on it. I'd love to see some comics made with models by you.

what other characters will be in it?
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#39
I'm working on a game using Damizean and MarkEchidna's BlitzSonic engine.

It's coming along quite swimmingly.
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#40
Nice picture Crett, you could always photoshop over the white spots to make it look nicer though.

edsterisawesome that looks great so far, I'd be interested to see what further progress comes from it or if you lose interest in it kinda like I did with my game mod with a Kingdom Hearts fighter. XD
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#41
(01-05-2011, 01:31 AM)Zerox Wrote: edsterisawesome that looks great so far, I'd be interested to see what further progress comes from it or if you lose interest in it kinda like I did with my game mod with a Kingdom Hearts fighter. XD


Nope, not gonna lose interest, since I'm doing this for someone... And its my final for programming class.
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#42
I'm using these models to make live action clips on youtube for test, entertainment and for fun. like this for example http://www.youtube.com/watch?v=LGRb_g9WH7A .
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#43
Cool idea, but you may want to work on the lighting somewhat so that it does stick out as much.
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#44
Question 
is it the texture lighting
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#45
Well just your models lighting in general. You've seen how CG movies make the CG stuff fit in the scene as if it wasn't CG? That's because they make the lighting on the model itself fit naturally with the real life scene. It takes a lot of work to get it to look right, but the effect is really worth it in the end. Obviously there's a bit more that goes into it and it hardly needs to be perfect, but it'll look a lot better than what you have right now where Charmeleon looks really really out of place.
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