Users browsing this thread: 3 Guest(s)
KingPepe's Palace of Submissions
#76
I'll have to admit, the Woody on the title screen looks rather odd.
Now for Buzz Lightyear:
[Image: buzzicon.png]
Thanked by:
#77
Is Buzz an enemy?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#78
Yeah, pretty much. Stage 03 was Woody's nightmare in the original, Stage 04 was knocking Buzz out with the RC Car and Stage 05 you have to hit Buzz repeatedly at a petrol station. (Even better with the petrols saying "Toy Sotry" right on it)
Thanked by: Ton
#79
Hey KingPepe, I noticed your Linus Spacehead sprite sheet doesn't include the graphics of Linus getting dizzy from a long fall or when Linus's cape floats above him while falling or standing underwater. (The sequel, Linus Spacehead's Cosmic Crusade, actually had to remove the underwater standing sprite to make room for new graphics!) Would you feel like updating it, or do you think I should try making my own Linus Spacehead sprite sheets?

And since I'm responding to old posts about Linus Spacehead...

(09-04-2010, 10:04 AM)Yawackhary Wrote: Ah... Cosmic Spacehead. That sure does get around. First it was made on the NES, then it was ported to the Master System/Game Gear with no improvements graphically but with a minigame and then it ported to the Mega Drive with some changes.

The PC and Amiga versions are so overlooked! And the NES version, Linus Spacehead's Cosmic Crusade, was rereleased as Cosmic Spacehead on NES too, I think only in Europe though, with most of the same changes as the ports. So we could finally see a finger pointing at an NES controller in Old Lino Town!

(09-04-2010, 12:59 PM)Maneko Wrote: Codemasters was infamous for the general low level of quality on most of it's releases, indeed. So low that most of it's NES games weren't oficially licensed by Nintendo.

Well, that wasn't so much about the quality as it was that CodeMasters wanted to cut costs and stay multi-platform. Some of their NES games pulled off some really cool programming tricks that you don't see in a lot of other games.
Thanked by:
#80
I'll do it. Thanks for pointing it out though.
And it's done:
[Image: linussheet.png]
Thanked by:
#81
Now for the Street Fighter III stuff...which is gonna be fun since there's a lot of stuff to rip.
[Image: sfiiiicon.png]

First up, Ryu and Ken:
[Image: ryukenicon.png]
Thanked by:
#82
Chun-Li and Guile are finished:
[Image: chunliicon.png]

[Image: guilesfiiiicon.png]


Updated Ryu + Ken:

[Image: ryukenicon.png]
Thanked by:
#83
Blanka is now done:
[Image: blankaicon.png]
Thanked by:
#84
Dhalsim is finished:
[Image: dhalsimicon.png]
Thanked by:
#85
Vega/Balrog is done:
[Image: vegaicon.png]
7 down, 6 more to go:
Thanked by: Ton
#86
Sagat is finished, leaving M.Bison and the horrible Guile clones left:
[Image: sagaticon.png]

Also I got permission from BannedStory to use their sprites to make some MapleStory sprite sheets if that's ok here.
First up, Extra A from the Yakuza:
[Image: extraaicon.png]
[Image: extraacmsicon.png]

Thanked by:
#87
Should those go in the Maple Story section or in its own section?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#88
It should go in MapleStory. (BannedStory is just a MapleStory simulator where you can just make a scene with the sprites and all)
Thanked by: Ton
#89
Street Fighter III
M.Bison/Vega finished:
[Image: mbisonicon.png]

MapleStory
Extra B and Extra C done:
[Image: extrabicon.png][Image: extrabcmsicon.png]
[Image: extracicon.png][Image: extraccmsicon.png]

Thanked by:
#90
Usually I save Maple Story for RTB, but I'll figure out what to do with these. Tongue
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:


Forum Jump: