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(09-29-2008, 09:01 AM)deathbringer Wrote: I've made an icon for Fatty, in fact this could be a good format to do the bosses, although it requires tilei-ripping in the icons to be there full size (the discolored parts of the top and bottom are covered up in-game).
Here is the code to put it on the first page, Dr. Shnaps.
Code: [url=http://i103.photobucket.com/albums/m121/shingodslayer/rips/kssu__fatty_whale.png][img]http://i103.photobucket.com/albums/m121/shingodslayer/rips/kssu__fatty_whale__icon.png[/img][/url]
Great job, man~
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Hey, Can we use your rips in Super Smash Bros Rumble?
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(09-29-2008, 08:23 AM)Batandy Wrote: Yes! I missed the last frame.
The unique difference is the papillon movement.
EDIT:Completed last frame:
Its still weird. Do the wings move so much in the game?
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No,in the gif i don't use the wing moves.
But i've made the move:
Marx rules!
Metaknight Rules!
Dedede rules!
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Could someone take screenshots of the two sprites in the red box please?
@Mageker,
That's more of an animation thing. The frames were not aligned the way they were ingame. This here is probably what it looked like ingame.
@Solink, I'll try and get those shots.
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(09-29-2008, 12:48 PM)Sploder Wrote: @Mageker,
That's more of an animation thing. The frames were not aligned the way they were ingame. This here is probably what it looked like ingame.
@Solink, I'll try and get those shots.
Yeah, this is one is much better.
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(09-29-2008, 09:01 AM)deathbringer Wrote: I've made an icon for Fatty, in fact this could be a good format to do the bosses, although it requires tile-ripping in the icons to be there full size (the discolored parts of the top and bottom are covered up in-game).
I'll probably do the same thing, but if I may ask: In which file are those icons you are talking about, and do you mean the picture or the smaller icon in the corner?
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Bigger one and I had to tile-rip it from a savestate. I posted how a couple pages ago (can't say how many because I'm viewing each paged at 50 posts per, thus I only see 7 pages). I don't know what file they are in or even if they are assessable (in other words, not compressed), but the savestate has whatever it uses uncompressed. This method will also help with background ripping. And it's in 8bpp linear.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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(09-29-2008, 01:01 PM)Mageker Wrote: (09-29-2008, 12:48 PM)Sploder Wrote: @Mageker,
That's more of an animation thing. The frames were not aligned the way they were ingame. This here is probably what it looked like ingame.
@Solink, I'll try and get those shots.
Yeah, this is one is much better. I don't see the difference.
Whats wrong?
The speed?The sprites?The wings?
Marx rules!
Metaknight Rules!
Dedede rules!
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I didn't particularly want to make this my first post... Feh.
I've actually been looking for a project like this for he last couple of days, but I have a few problems, two actually.
Firstly, I seem to have colour issues in no$gba, to show what I mean, compare these colours to those of Solink's rips;
It's probably something to do with no$gba's settings, yet I've been unable to adjust it.
And the latter, I've had no end to problems in attempting to locate a download for Tile Molester, so if someone could provide one, it would be most appreciated.
Also hi, nice job that you're all doing.
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They explained it, Under settings, Change color to "poppy bright"
That work?
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09-29-2008, 03:29 PM
(This post was last modified: 09-29-2008, 03:30 PM by Mr. Haze.)
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