Users browsing this thread: 6 Guest(s)
Bored, here's some Kenju pixelstuff.
#16
Alright, here's an actual WIP for once, background seems mehhhh, but I'll see what I can do?

[Image: resort.png]

[Image: ROLLERMAN.gif]
Thanked by: ThePortalGuru
#17
With a resort that futuristic, I'm surprised there aren't any structures in the sea or on that distand island. The island is also pretty saturated for something that far away. I'd picture it more desaturated and hazy.
Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. Heart
Thanked by: PrettyNier
#18
Good point.

[Image: resort2.png]

...Maybe I overdid that.
[Image: ROLLERMAN.gif]
#19
Nah, not really - it looks fine to me.
Oh yeah - the sky needs a gradient to it too - but you're probably working on that already.
Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. Heart
Thanked by:
#20
there's way too much black going on inside the buildings, it makes it hard to look at. still, i Heart the design
Thanked by:
#21
I'll see what I can do.

In the meantime,

[Image: red.png] [Image: redwrap.png]
[Image: ROLLERMAN.gif]
Thanked by: Proton, Cshad, ThePortalGuru, Gwen
#22
oh heres something

[Image: sweetblade.png]
[Image: ROLLERMAN.gif]
Thanked by:
#23
huns(and specially revolvers) aren't made of chrome-like surfaces. while i would tone down the contrast on the shading, i would also work on making the barrel a more defined cilindrical shape
Thanked by:
#24
Is that a corner sun I see in that Resor WIP? It fits it I guess, but my art teacher would be driven insane. Looks good so far anyhow.
[Image: b6Bqjzn.gif]
Thanked by:
#25
The cake looks a bit flat but I guess that's what happens when something's drawn completely side-on, dressed with ambient lighting lines that only exaggerate the outline's strength in determining its form.
I like the strawberry though. It is very fruity.

Also, yeah, the revolver's barrel doesn't look cylindrical because of the pesky white highlight line distancing himself from big bro gray shadow like they're unrelated when they're really just brothers. The chamber is a better example of how their relationship should be like.
[Image: ULdji.png]
"I feel real good, I look even better, I make a burlap sack look like a cashmere sweater."
Thanked by: PrettyNier
#26
[Image: soda.png]
Ka-chunk.
[Image: ROLLERMAN.gif]
#27
[Image: desert_shadow2.png]

Tried to make something with dither.

Just kidding. Started out without dither and thought it'd might look better and that I should attempt it for once since I'm not really familiar with it.

Older version:
[Image: desert_shadow.png]

Dunno if I'm done with it yet, so till then its still WIP.
[Image: ROLLERMAN.gif]
Thanked by: ThePortalGuru, Gwen
#28
maybe the dithering will give a nice texture on the sand if you make it random instead of a fixed pattern.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by:
#29
Random? How so?

[Image: neuvau.gif]
[Image: ROLLERMAN.gif]
#30
I think he means a bit less looking like a dotted pattern, more randomness in the dither. Also, awesome sprites you got there. Keep up the good work Kenju.
[Image: SonicMuseumNoBG.png]
Thanked by: Garamonde


Forum Jump: