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THE LEGND OF ZEDLA: REVIVEL
#76
yeah, I'll saturate those colours in the future sometime. In the mean time,,,,

BAD GUYS
[Image: DUgni.png]
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#77
I really like your stlye--it's different, yet appealing.
I DID NAT HIT HER I DID NAAAAAAAAT.

Oh, hi Mark.
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#78
[Image: vWbDI.png]
alright, another bad guy and a bunch of silhouettes of bad guys
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#79
the molblins's eyes look quite close together (i find it looks horrible, but if you're fine with them that's ok)
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#80
Molblin's eyes were placed close together on purpose, but if it looks bad I can try playing around with it a bit
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#81
The bubble's silhouette is the only one that looks really rough (well it's mostly the glowy outline thing), is that supposed to be close to the final shape? The rest are great, though Smile
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#82
I just kind of scribbled the Bubble's fiery outline thing, so that's not final

[Image: GtuE8.png]
stalfos looks kinda messy, help me out guys
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#83
[Image: hMQmv.png]
Two rows done, should probably start animating these guys
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#84
the tiles loop badly, there's a pattern that's quite visible.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#85
[Image: 9DsUT.png]
??
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#86
I also think the inner tiles still loop badly. maybe because the top and bottom tiles look exactly the same. Maybe try to do something with that.

I don't really like the Ottorock right now. Maybe it can be larger because it isn't very readable atm. Also, can you change the font you're using for the names of the enemies? The names are hard to read right now.
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#87
You might want to make a few more tiles in a way that they can be placed in a more random order, that might help?

Anyways, I think the font is quite readable.
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#88
So what are your intentions after this sheet is done? Uploading it to the site for all to see?

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#89
@Medevenx: Maybe the problem is with the resolution on your monitor? Because the text is perfectly legible with every computer I've viewed it with except my shitty desktop. Also, I made the ottorock a bit bigger
[Image: NC0Ju.png]

@<<: I'll try using more tiles

@Koopaul: I'll definitely submit it to the site, don't really have any other plans though
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#90
koopaul and his never-changing 'are you going to submit this on tSR when it's done' question c-:


anyway you should increase contrast on some of those sprites, mainly the reds and oranges.
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[Image: deT1vCJ.png]
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