04-28-2011, 12:22 AM
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PokePark Rips Thread
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Thanked by: juhis
04-28-2011, 09:13 AM
aww thats a bummer, but i bet there is a model of Zapdos in there
04-28-2011, 09:29 AM
04-28-2011, 05:24 PM
well thats a shame...oh wait there's an absol in there somewhere! that sounds terrific!
05-06-2011, 04:51 PM
New models! This time, it's a 'themed upload':
Blaziken, Electabuzz, Hitmonchan and Lucario. I know none of these are legendaries, but a couple are still rather popular, and all are bipeds and fairly humanoid. Lucario's model is much simpler than Brawl's, and the texturing/rigging is also plainer. All four of these also have a jaw bone, instead of animated mouth textures. Preview images: Thanked by: redblueyellow, valforwing, Shadowth117, Farlavor, Garamonde
05-09-2011, 11:10 AM
I had readed that Eevee and it's evolutions are on Pokepark too.
if it's possible could you rip them all? PS: I tested some of the models of Pokepark, many of them except for Groudon have UV problems. (Tested on Cinema 4D R12 Lastest version, Blender and 3DS MAX 2009) Anyway. I like the models, I just need to know which program supports them or else teach me any tips to fix the textures.
05-09-2011, 12:16 PM
If you take a look inside the .dae files, the texture paths are absolute paths (h:\PokePark\Shaymin Sky\Shaymin001Dh.png). They should be relative (\Shaymin001Dh.png).
It's not a UV problem. The program just can't locate the textures.
I tried what you said... but still it has wrong UV locations... As I said before it happens with every model I tested xcept for Groudon.
I tested on Shaymin Sky forme... but the result is the same as happened on previous tests... It became painted in red, with white parts on eyes and mouth sections and had other colours on render... it's like the UV maps are wrong... I tried to fix it with all my knowledge of UVW maping but all the model textures I tested, Mew, Shaymin (Both formes) and Suicune had the same problem. here's a proof How can I fix this???? Only Groudon had correct UV map. Also I am not a nOOb at texture mapping... I know that the location of the textures are wrong... but I can change it easily on Cinema 4D and 3D Studio Max. the thing that seems I cannot is to fix the UVW mapping.
05-09-2011, 03:45 PM
(05-09-2011, 12:16 PM)Labbed Wrote: If you take a look inside the .dae files, the texture paths are absolute paths (h:\PokePark\Shaymin Sky\Shaymin001Dh.png). They should be relative (\Shaymin001Dh.png). That's weird. Maybe it's Blender not exporting the file properly? Anyway, that much should be easy to fix. All you really need to do is reassign the textures. I know for a fact that the UV mapping is correct, though. All you need to do is apply the textures to the materials.
yeah... I know... that's exactly what I said in a different meaning... anyway... I don't think the UV is messed up... I think that the texture resolution is different or need a resize to fix this... I tried that manually on Cinema 4D but was impossible. I couldn't change texture size (I may move the texture but resizing the texture is impossible)... and modifiying the texture file using photoshop or other program is more tedious and may cause a lose of quality...
Also I have tested Lucario's Model too. It has the same UV problem. but it has another problem... It isn't fully rigged (I mean you may move the bones, but the model doesn't move becuz isn't skinned) Sorry for criticise almost every model. but I am only helping you by reporting all problems I could find. also... I think it may worth the effort. I also tried to see if the models looks better in blender... the problem stays there too... same for 3D Studio Max 2009. Anyway, thanks in advance.
05-10-2011, 11:42 AM
(05-09-2011, 03:45 PM)Tiberious Wrote: Maybe it's Blender not exporting the file properly?If you use the latest Collada importer/exporter script, there's an option for relative paths. And Farlavor, you should try this script too. You may want to edit the files first so that the paths are relative so you wont have to worry about adding materials and stuff. It works perfectly for me. And yeah, Lucario is not rigged properly.
AT LAST...
it seemed that it's only from the damn program... but somehow I managed to fix this... thanks a lot. I will try to convert the models to 3DS or something else... to make sure the texture UVs stays the same on Cinema or MAX. Edited today at 21:22 GMT+1:00 but you better have to put some kind of Readme file to let somebody know the problems that might find if not have a proper Collada importer...
05-10-2011, 02:20 PM
Yes, I saw the picture you posted. And yes, that's a UV problem, but not with the model but with the importer since it works for me and other people.
If it's just the scale, then you could easily re-scale the UV in Blender by tabbing into edit mode, select all verts of the model, go to the UV/Image Editor, select all UV-coordinates and press S (to scale) and adjust to where it's supposed to be. If not, sorry. You need a better importer. Here's what I have to make it import with no problems at all: Blender 2.49b Python 2.6.2 Modified .dae file (texture path change, nothing to do with UV map) Collada 1.4 importer Also you should check if Blender knows where to find your Python directory. The newer Collada importer requires it. http://www.blender.org/forum/viewtopic.php?t=11938 I really hope this helps.
05-10-2011, 04:48 PM
I went in and updated the Lucario zip. I was even able to test the exported .DAE to make sure it had its rigging intact before reupload.
05-10-2011, 07:29 PM
Very nice Models, I have been waiting for Blaziken and Lucario! Are you working on any Mewtwo/Charizard Rips?
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