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Toes Sprite Dump
#1
Rather than waste anymore space in the Reworkshop Thread, made a thread to dump in whatever I'm working on.

Samus to start things off:
[Image: samuss.png]
[Image: samusss.png]
#2
i love this idea, but the proportions aren't quite that and i think the sprite could be more readable.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by: Thunder Toes
#3
Chris I think it's because he's trying to fit a super metroid style samus in the size of a metroid sprite. I think samus in ball form looks awkward and could use some work.

Oh, ps toes, your avatar freaks me out. Sad
[Image: seeeegaaaaaaa.gif]

SEEEEEEGAAAAAAAA!


Thanked by: Garamonde, Medevenx
#4
i would actually like to point out it's more like the sa-x than super metroid samus. besides, that's not an excuse for "fitting" the style: readability nor proportions were an issue in super metroid or metroid fusion sprites. tia

looking forward to more, headcrab! Smile
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#5
(06-01-2011, 06:32 PM)Chris2Balls [:B] Wrote: i would actually like to point out it's more like the sa-x than super metroid samus. besides, that's not an excuse for "fitting" the style: readability nor proportions were an issue in super metroid or metroid fusion sprites. tia

looking forward to more, headcrab! Smile

I never said it was, just sayin. I would like to see more metroid themed sprites around here though.
[Image: seeeegaaaaaaa.gif]

SEEEEEEGAAAAAAAA!


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#6
It seems pretty readable to me.
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#7
i had problems distinguishing the hand from the chest, and the arm from the head: these elements kind of melt and lose themselves into each other.
here's an edit to try to improve readability:
[Image: E9ZHI.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#8
The outline is so thick and dark that I don't know how well is this sprite going to work against Metroid's usually dark backgrounds.
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#9
[Image: samusss.png]
Think this works better, thanks for the help
[Image: testsamuss.png]
Thanked by: Chris2Balls [:B]
#10
Couldn't help but notice that the light source on Samus's ball form shifts with each frame.
The lack of outline is a bit annoying as well, but that could be just me.
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#11
That's how the ball is in Fusion, regardless the ones posted are outdated by now
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