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#61
(05-31-2011, 07:38 PM)The Pope of Dope Wrote: Those arms are impossibly thick, and it's still too thin. There's no way it should be like that, you must've crushed his rib cage and to get the torso to function that way.

That and the fact that no one holds a gun that way, gripping the stock. Seriously though, get up, stand in front of a mirror, imagine your holding a gun like your sprite, and see how retarded you look, and your sprite looks. Guns tend to be held at the handle, and when ADS, the stock is held steady against one's shoulder, also when ADS your other hand is at the grip, which you have now but just saying. No where in that equation does holding it in your hand work. Oh yeah and his shins and feet are too short.

[Image: seeeegaaaaaaa.gif]

SEEEEEEGAAAAAAAA!


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#62
again, your criticism is valid, but inserting a 'retarded' in the middle does not make the word look less bad.

warned for that.
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#63
[Image: 2u7adlj.jpg]

Hopefully this will fix some of the problems, especially the one that makes it look "retarded" like someone earlier mentioned to me in the nicest way possible.

And I will totally accept a warn for using that word in the wrong manner, thanks bye.
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#64
(06-03-2011, 06:56 PM)Wakko Warner Wrote: [Image: 2u7adlj.jpg]

Hopefully this will fix some of the problems, especially the one that makes it look "retarded" like someone earlier mentioned to me in the nicest way possible.

And I will totally accept a warn for using that word in the wrong manner, thanks bye.

The forearms are still too incredibly long. And the stance isn't natural. The sprite isn't shifting its weight in the way any human would while holding a gun.

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#65
his left arm is bent, yet it still reaches below his mid-thigh. This is ridiculously out of proportion. (as everyone has already said...)

the knees are too low, due to the thighs being too long compared to the shins

this won't look good or right until you follow the helpful advice that everyone's giving you. So if you want to be a better artist, or at least to make this piece better, stop being so stubborn and listen to the criticism you're getting!
[Image: RuAIooB.png]
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#66
[Image: 2lvfmzt.jpg]
Perhaps this change might make it better.

I'm not too sure if the shins are completely fixed, but the changes I made with the arms might just cut it.

only thing I am worried about right now is his left arm though, it seems thinner than his right, plus I also might need to make it a tad longer depending on how it turns out. And I still may have to adjust the stance.
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#67
[Image: arnold-schwarzenegger-769170.jpg]
HUZZAH!!

I'm glad you've made that change, that's what I've been wanting you to do. The right arm looks much, much much better.
The left arm (the one holding the gun up) could still do with some tweaks, but you're getting there.

Keep it up!
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#68
[Image: 2ho8jnr.jpg]
I was going to consider to start rendering it until I realized three things:
-The gun's barrel looks more like a piece of melted plastic.
-Jacket could be much, much better.
-The left arm might need to be slightly thinner.
-Need to finish up the final outline.

Aside from those things, I think after I fix them I could go on to rendering. Yes? No?
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#69
face is also crammed and the helmet should be placed higher on his head

also feet. They look strange because they aren't following the body's perspective.
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#70
his left foot is bending too far away from the viewer, it should be pointing about the same direction as the knee

the legs don't look like they're stemming from each side of the hip, currently they look like they're stemming from the same joint almost leaving him no crotch space. If the legs were more like this: | | or even nearer to: / \ rather than this: /\

the belt is in a good position in relation to the torso but because the crotch is a bit high it looks off in relation to the legs, the perspective of the belt clashes with the bottom of the jacket also
[Image: RuAIooB.png]
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#71
Bump
Fixed some of the issues up and started coloring it.
[Image: 5makv6.jpg]

Two concerns right now:
a:face is slightly crammed still and could be shaded better.
b:the shading on the legs might have not followed the anatomy. (might not be a huge thing but I'm still worried about it.)
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#72
You have a lot of colors. I don't really recommending using every color available so early on, if you run into an issue that requires a lot of reworking, extra colors are just going to get in the way. For the face, pull of a reference for ears, at this size you have enough room to define it, and it would certainly help. The same could be said about the boots, although in that case you'd have to decide what kind of boots he's wearing. For the legs, are the pants supposed to be skin-tight or baggy? I imagine something baggy would be more suitable. In that case, the anatomy of the legs wouldn't show through very clearly, and your focus would be on the folds of the pants. Also, his crotch is pretty high, there's usually a fair bit of distance between the belt, and the point at which the legs split.
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#73
(06-05-2011, 05:19 PM)Chris2Balls Wrote: HUZZAH!!
What? x3

First, you could make your sprite in a PNG image, JPEG is a bad choice.
Supposedly there are 24 colors, but in total there are 27 with the BG one.
There are too much similar dark colors and the shading of the pants could have more contrast,
also the Shoes, it's too dark down there.
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#74
(06-25-2011, 11:43 PM)isael-21 Wrote: First, you could make your sprite in a PNG image, JPEG is a bad choice.

I'm sorry but what the....

actually yes, it's clearly in jpeg format as you can see, because I don't know why it's so bad quite obviously...

It's in png format, might want to double check the image itself.

I can agree with you on everything else though.
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#75
(06-26-2011, 07:37 AM)Lowly S. Worm Wrote: I don't know why it's so bad quite obviously...
Cause the Spriting Dictionary says that, but if it doesn't screw your sprite, then it's not Tongue
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