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sinkin, i believe your sprite is not only overAA'ed, but over shaded as well. adding more colors doesnt add more depth, neither using selout for the sake of doing so. in your edit the character didn't got any extra depth not definition, just a bunch of misplaced darker areas. if anything was to be added to that palette, is simply a bit more contrast between the red hues.
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I fixed my edit a little by removing some shading, I guess you could say I'm shadehappy when it comes to spriting. So in the end there is too much shading.
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the highlight right underneath the arm doesn't really help i think
surely the arm itself would cast a shadow onto the leg
the arms could be moved a bit higher as well imo
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then again, the selout is basically useless.
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It's a sloopy edit, the reason why.
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say so before posting it, otherwise it may sounds as if you were backpedaling out of rejection.
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I thougt it was kinda obvious.
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06-28-2011, 01:25 PM
(This post was last modified: 06-30-2011, 04:57 PM by isael-21.)
(06-27-2011, 03:32 PM)mr grumbleguts Wrote: the highlight right underneath the arm doesn't really help i think
surely the arm itself would cast a shadow onto the leg
the arms could be moved a bit higher as well imo Idk if you were talking about mine, but I guess you did, so I tried to fix that:
Moved the arm upwards and fixed a bit the shadow underneath the arm.
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06-30-2011, 08:12 PM
(This post was last modified: 06-30-2011, 08:52 PM by isael-21.)
And here I am again, trying to make it right:
If you wanna see the changes, there they are:
His mother told him to stand up straight
*No one's gonna look at this thread because of TUGS =(
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I think the back arm shouldn't have that much showing. Looking at how far the close arm is, it seems like the back arm jumps because it is totally not long enough to reach both sides. You also shouldn't just reverse the motions of the legs. When the foot goes down, it slides back, it doesn't lift back up and go back.
"I feel real good, I look even better, I make a burlap sack look like a cashmere sweater."
the main problem here is that Charmander doesn't have shoulders.
I think that it would be better if he waddled swinging both left limbs forward and right limbs back and vice-versa: since the arms are so small, Charmander will only propel forward with the legs without moving the arms. Think on a penguin walking, it's like that.
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07-01-2011, 11:16 AM
(This post was last modified: 07-01-2011, 04:28 PM by isael-21.)
The arms could not be moving, but Charmander's not totally like a Penguin, he moves his legs normally but not the arms,
But in this video it's different:
It's hard to find walk cycles of that Digimon Reject
He moves them like my sprite, but in the Anime he doesn't moves his arms, and that confuses me @_@
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(07-01-2011, 11:16 AM)isael-21 Wrote: The arms could be not moving, but Charmander's not totally like a Penguin, he moves his legs normally but not the arms,
But in this video it's different:
It's hard to find walk cycles of that Digimon Reject
He moves them like my sprite, but in the Anime he doesn't moves his arms, and that confuses me @_@
That video is kind of a bad reference. It doesn't look natural at all. Listen to what Gors said, at least base it off some animal, because animals are natural, not a horribly done 3d model animation that has been posted on youtube.
SEEEEEEGAAAAAAAA!
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07-01-2011, 01:55 PM
(This post was last modified: 07-01-2011, 01:55 PM by Alex.)
My main issue with the walking animation is that the upper part of his leg appears to be static the whole time. When his leg is going backward make sure you also move the upper part of his leg backward too.
XBL: ZRDragoon - PSN: Zubodybop - Steam: XDNESS
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the idea of a pokemon platform game sounds great! and the sprites are very well made! good work!
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