Posts: 94
Threads: 15
Joined: Jul 2009
(09-11-2011, 11:10 PM)Goemar Wrote: "I can't make a request but will do anyway!"
Meh, I'll look into it. Nearly done with Sasquatch so might do this as a break. I only meant to throw him out there since he doesn't seem to have a sheet, I wasn't........ Ah forget it, I want his sprites anyway. He's the only guy I'm really good with in that game.
Posts: 585
Threads: 5
Joined: Jul 2011
09-12-2011, 03:50 AM
(This post was last modified: 09-12-2011, 03:54 AM by HandToeKnee.)
(09-11-2011, 03:56 PM)Goemar Wrote: RPGs are meant to be easy? Always found them the hardest (as you have to play the whole game and they're normally very long OR have to know them fairly well to get them done with tiles easily).
CPS2 Beat 'em ups are easy to get the sprites of as Kawaks is awesome, I just don't think a lot of people look into too much. The only problem is organising them damn things as there's a crap load of them...
RPGs are made easier to rip with cheat codes (all weapons, all summons that sort of thing). As for Kawaks, It's a shame MvC2 won't work with it (unless there's been an update I don't about)
Posts: 3,964
Threads: 107
Joined: May 2008
09-12-2011, 03:59 AM
(This post was last modified: 09-12-2011, 04:00 AM by Davy Jones.)
ant19831983 Wrote:RPGs are made easier to rip with cheat codes (all weapons, all summons that sort of thing). The unique poses and animations are still scattered through the whole game. I agree that it's not as hard as ripping a fighter, but it's more time-consuming to find everything.
Posts: 3,049
Threads: 60
Joined: Jul 2008
(09-12-2011, 03:50 AM)ant19831983 Wrote: (09-11-2011, 03:56 PM)Goemar Wrote: RPGs are meant to be easy? Always found them the hardest (as you have to play the whole game and they're normally very long OR have to know them fairly well to get them done with tiles easily).
CPS2 Beat 'em ups are easy to get the sprites of as Kawaks is awesome, I just don't think a lot of people look into too much. The only problem is organising them damn things as there's a crap load of them...
MvC 2 uses CPS3. The Dreamcast version is apparently emulated well, but not looked into doing Dreamcast sprites - ever.
RPGs are made easier to rip with cheat codes (all weapons, all summons that sort of thing). As for Kawaks, It's a shame MvC2 won't work with it (unless there's been an update I don't about)
Posts: 27
Threads: 7
Joined: Jun 2009
(09-11-2011, 09:11 AM)Goemar Wrote: Yo, I mentioned I was doing Darkstalkers (some time ago mind) so thought I'd drop a progress report off. I'm 50% done on basic moves (so 5/10 characters).
Most excellent.
(09-11-2011, 09:11 AM)Goemar Wrote: (Also I have to say that the Darkstalkers 3 "Apple for you" sheet needs to be edited or scrapped, I mean the apple is a different sprite...)
...and I included a version with and without the apple for each sprite, so whats the problem?
(09-12-2011, 03:50 AM)ant19831983 Wrote: (09-11-2011, 03:56 PM)Goemar Wrote: RPGs are meant to be easy? Always found them the hardest (as you have to play the whole game and they're normally very long OR have to know them fairly well to get them done with tiles easily).
CPS2 Beat 'em ups are easy to get the sprites of as Kawaks is awesome, I just don't think a lot of people look into too much. The only problem is organising them damn things as there's a crap load of them...
RPGs are made easier to rip with cheat codes (all weapons, all summons that sort of thing). As for Kawaks, It's a shame MvC2 won't work with it (unless there's been an update I don't about)
MvC2, CvS2 and such are all Naomi. And Naomi emulation is still not that great.
Now back to JoJo:
I'll be doing some CPU-only characters (namely N'Dool, Death 13 and maybe boss Vanilla Ice), but those will take some time.
Posts: 585
Threads: 5
Joined: Jul 2011
09-14-2011, 11:24 AM
(This post was last modified: 09-19-2011, 04:58 PM by HandToeKnee.)
I took a break from Mortal Kombat and did Ryu from SFA3 (Arcade)
Took bloody ages, too
Posts: 3,964
Threads: 107
Joined: May 2008
09-14-2011, 11:34 AM
(This post was last modified: 09-14-2011, 11:34 AM by Davy Jones.)
The x-ray electrocution, always a classic.
Nice one =)
Ant keeps finding new ways to impress me.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 3,049
Threads: 60
Joined: Jul 2008
09-14-2011, 06:46 PM
(This post was last modified: 09-14-2011, 06:53 PM by Goemar.)
(09-12-2011, 08:52 AM)DrKelexo Wrote: (09-11-2011, 09:11 AM)Goemar Wrote: Yo, I mentioned I was doing Darkstalkers (some time ago mind) so thought I'd drop a progress report off. I'm 50% done on basic moves (so 5/10 characters).
Most excellent.
(09-11-2011, 09:11 AM)Goemar Wrote: (Also I have to say that the Darkstalkers 3 "Apple for you" sheet needs to be edited or scrapped, I mean the apple is a different sprite...)
...and I included a version with and without the apple for each sprite, so whats the problem?
I Just don't think Jedah (think that's him, never played the third one much) needs the apple falling down next to him with him standing next to it.
Also started doing that Black Guy with a purple jacket, white shoes, orange hat and white sunglasses from Galaxy Fight or whatever it's called. So expect that soon.
Didn't get chance to work on him much today or yesterday but he's what I have of Venom so far. It's WIP, missing his getting hit, grabs, specials - and well quite a bit. Just his basic hits so far.
It's a pretty wide sheet at the moment, so yeah - warning.
My MvC2 thing was fucking bad, and didn't align things up right, and put certain bits over other bits. The way the game was animated was weird, and I messed up.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 3,049
Threads: 60
Joined: Jul 2008
09-15-2011, 04:12 AM
(This post was last modified: 09-15-2011, 04:52 AM by Goemar.)
Yeah I noticed with Venom his strong kick certain parts are overlapping sprites, but not in the sense they form complete ones on there own, might try and separate them by hand for the sense of completion. The game does animate things pretty weirdly.
Just wanted to know what had happened to it, as didn't want to rip Venom only to have a super-easy way of doing it come down the road a few weeks in the future.
Posts: 585
Threads: 5
Joined: Jul 2011
09-15-2011, 07:46 AM
(This post was last modified: 09-15-2011, 08:48 PM by HandToeKnee.)
Just finished Johnny Cage (SNES)
I think there's only 3 or 4 characters left to do, I best crack on then
Wow, Goemar! Great as usual, Ant!
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 585
Threads: 5
Joined: Jul 2011
09-15-2011, 08:42 PM
(This post was last modified: 09-19-2011, 04:59 PM by HandToeKnee.)
SNES Shang Tsung
I'm glad this one is out of the way. Capturing that green shit when doing his Soul Steal fatality, OH. MY. BLOODY. GOD!!!
Sorry, but could you reupload my RYU sheet please. I've adding some missing sprites. Thanks
http://img35.imageshack.us/img35/6495/sfa3ryu.png
|