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10-07-2011, 08:20 AM
(This post was last modified: 10-07-2011, 08:21 AM by Davy Jones.)
Hm, it seems that you've accidentally deleted the Painting boss sheet instead of moving him to the monster section.
But don't worry, I'm currently making a boss sheet and will include him as well. By the way, can you delete this one:
http://www.spriters-resource.com/psx_ps2...sheet/1988
It's an incomplete duplicate with a wrong palette.
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10-07-2011, 09:58 AM
(This post was last modified: 10-07-2011, 10:04 AM by Davy Jones.)
Posts: 3,964
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10-08-2011, 06:47 PM
(This post was last modified: 10-08-2011, 06:49 PM by Davy Jones.)
Now I'm able to rip every single enemy from the game:
3004 C00F 00??
Only the middle part changes:
C033
C0C3
C0E7
C10B
C12F
C153
C057
C07B
C09F
C177
C19B
C1BF
C1E3
C207
C22B
C24F
01 - Billy
02 - Tell
03 - Kid
04 - Sharte
05 - Terra
06 - Koro
07 - Duke
08 - Albatross
09 - Chiba
0A - L-Kun
0B - Flare
0C - Ledgem
0D - DarkKnight
0E - Wrewolf
0F - Beast
10 - Earth Dragon
11 - Ice Dragon
12 - Fire Dragon
13 - Wind Dragon
14 - Thunder Dragon
15 - Dark Dragon
16 - White Dragon
17 - Dinosaur
18 - Behemoth
19 - Griffin
1A - White Wind
1B - Chimera
1C - Ctrice
1D - Nightmare
1E - Golem
1F - Iron Golem
20 - Fire Golem
21 - Queen Bee
22 - Royal Bee
23 - BoBo
24 - BuBu
25 - BeBe
26 - Mermaid
27 - Aerial
28 - Siren
29 - MiniFire
2A - MiniIce
2B - MiniThunder
2C - MiniEarth
2D - MiniDark
2E - Bee
2F - Boo
30 - Ghosty
31 - Ghost
32 - Elinger
33 - Sleshroom
34 - Mushroom
35 - Poishroom
36 - Jelly
37 - JellyFish
38 - JellyBomb
39 - MagBomb
3A - MetJelly
3B - Eagle
3C - Firebird
3D - SaboSabo
3E - TogeToge
3F - Igalga
40 - TickTick
41 - Ninetail
42 - Fox
43 - InLizard
44 - Salamand
45 - Amadillo
46 - Ankiro
47 - Toad
48 - Poison Toad
49 - Venom Toad
4A - Faerie
4B - Silph
4C - BoneBoy
4D - BoneMan
4E - BoneDaddy
4F - SuperBones
50 - Nyanko
51 - Nyanki
52 - Nyanchi
53 - Burg
54 - Centaur
55 - Dragib
56 - Painting
57 - Knight
58 - General
59 - D Knight
5A - Sniper
5B - S Shotter
5C - S Knight
5D - Samurai
5E - Shogun
5F - Ego
60 - Flare
61 - Olivia
62 - Hammer
63 - Momie
64 - Cornet
65 - Cornet
66 - Kururu
67 - Prince
68 - Etoile
69 - Marjoly
6A - Myao
6B - Crowdia
6C - Gao
6D - S Kururu
6E - Cherie
6F - R Heart
70 - L Heart
71 - Main Heart
72 - Mucholy
73 - Shirowdia
74 - Hao
75 - Nyao
76 - Caroline
77 - Michael
Source:
http://cheats.codetwink.com/psx/view/1845/20/
Unfortunately, I can't use the first four slots. Using the first one will give me an instant game over since Cornet is no longer in the party. No. 2-4 are also not functional, because you will always have your specific monsters 1-3 on them (changing after battle only lasts to the next kombat). And if you don't have a puppet in slot xy before using code xy, your monster will be broken and remains unrepairable.
Btw, this guy is talking about cheat device 3.2, but it also works with psx emulation cheater 2.5 (he forgot one blank character after 3004).
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Dav, when he says cheat device, he means a physical device through a console, like a Gameshark or Pro Action Replay.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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Ah ok, I was just wondering. Luckily, a virtual device is as good as Gameshark & Co.
I'm also through with the enemies, the only remaining monsters are the 9 Knights from Beauty Castle and the Dragons from Cape Hope. The Cats will get their own sheet, since they're some kind of mini boss assistants and because there are so many sprites for them in comparison to the majority of the other enemies.
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10-09-2011, 04:36 PM
(This post was last modified: 10-09-2011, 04:43 PM by Davy Jones.)
http://img190.imageshack.us/img190/7799/enemieso.png
Can you merge the monster & enemy section to "Enemies & Bosses"? It makes more sense, since there are only a few sheets now.
Edit:
Updated
http://img196.imageshack.us/img196/307/wonderwoods.png
Added the map where you fight Myao's henchmen for the first time.
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10-09-2011, 06:45 PM
(This post was last modified: 10-10-2011, 05:28 AM by Davy Jones.)
http://img62.imageshack.us/img62/2866/unusedbosses.png
The palettes for the SFX are below the palette for the sprites, but I couldn't figure out which one was the right until I've used Animget to record the (very fast) animations.
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10-10-2011, 07:44 AM
(This post was last modified: 10-19-2011, 10:17 AM by Davy Jones.)
Posts: 3,964
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10-13-2011, 12:44 PM
(This post was last modified: 10-14-2011, 05:09 PM by Davy Jones.)
Posts: 3,964
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10-16-2011, 06:29 PM
(This post was last modified: 10-17-2011, 09:35 AM by Davy Jones.)
http://img854.imageshack.us/img854/1767/puppetsr.png
http://img856.imageshack.us/img856/5121/...esting.png
Updates
http://img638.imageshack.us/img638/5179/...ackdro.png
http://img850.imageshack.us/img850/6261/portraitsx.png
Added a new battle backdrop and two more portraits for Marjoly.
The puppets are playable characters, therefore you can delete the complete doll section including all sheets in it.
Trivia: The puppets from the third part in the Marl Kingdom Saga (Tenshi no Present) have exactly the same graphics, only including a few additional graphics.