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01-04-2012, 03:36 AM
(This post was last modified: 01-04-2012, 03:37 AM by Koopaul.)
(01-02-2012, 12:16 PM)Yo-Yo Boy Wrote: Why exactly would he need to syand sideways for gameplay reasons, wasn't there decided that he only should defend himself with the shield when he was crouching.
That was decides only because we were so gun-hoe for that angled view.
Basically we changed gameplay simply for for sprite style, which I'm against. Gameplay always comes first.
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Is the standing shield block really that important? I think it's pretty lame if he blocks when pressing nothing- that's not true to Zelda games at all. You have to press a button to block in them, and so should it be when link is moved to a smash brothers game, surely.
yo, are we seriously talking about this shit again
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You have to press the button in both of thoose games.
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(01-04-2012, 02:15 PM)Splodiatrist Wrote: (01-04-2012, 05:41 AM)Tarvonas Wrote: Is the standing shield block really that important? I think it's pretty lame if he blocks when pressing nothing- that's not true to Zelda games at all. You have to press a button to block in them, and so should it be when link is moved to a smash brothers game, surely.
Every game before OoT would like a word with you.
However, Toon Link has always had to press a button, I think (haven't played Minish Cap or Four Swords).
Oh, I should've known, I remember spending so long playing Zelda on the game boy
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The fact is ducking and blocking are two different things. If he ducks to raise his shield most projectiles would miss it.
Again I think its stupid to change mechanics that work simply for visuals.