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(01-05-2012, 03:31 PM)SirZadaben Wrote: Previous, is the heart on your reference an actual heart, a window into a chamber containing a heart, or just a logo? It can be everything, I'm a robot. Usually, it is just a square and sometimes it has a few colorful LEDs. SOmetimes there's nothing at all. Just as I have two antennae or just one, two wheels or just one or none at all. I'm a robot. Nothing is impossible. I am what I need to be.
I do not have a real heart, though.
(01-05-2012, 03:31 PM)SirZadaben Wrote: I am about to make your card, and I need to know weather to make it a full robot type, or a general-grevious sort of type. I don't know what you mean. I'm not grievous. :ß
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01-06-2012, 01:38 PM
(This post was last modified: 01-06-2012, 01:47 PM by Zadaben.)
General Grevious was once a living person, who then had his body destroyed, and became a robot with a living heart, it was just referring to the elemental attributes that you would have. You are a metal/electric type like robo 9, if you had a real heart, I would've changed that to a metal/metal, because you would be heart-powered.
Thanks for your input!
General Grevious (He steals lightsabers from Jedi that he kills)
this would work more if they were more like pixelart instead of sprites, if you know what I mean. It would look much cooler than it is right now.
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I'm not sure that I follow, arn't sprites a form of pixelart?
I knew you'd have this doubt; I didn't make it that clear.
but I'd think that cards would look much better with this type of pixelwork:
than this type.
make the graphics from each card from scratch, don't be attached to a unified palette, play with your workplace.
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So enlarged head pictures versus full body shots?
I can try it.
that may be better than having a simple sprite, but check other card games' illustrations to get what I'm saying. They aren't just mugshots, or simple whole body images. They often depict the character in a very dynamic pose, with a matching background. That's what you should be seeking.
The mugshots were just an example of what kind of pixelwork you should approach, but it doesn't mean you should STICK to making face sprites.
01-06-2012, 02:44 PM
(This post was last modified: 01-06-2012, 02:47 PM by Proton.)
ie. go back and look at des's post on the first page for ideas.
again.
Try not to use examples from real card games like Magic and Pokemon, as the cards are not really dynamic, but work with the amount of space they have to use, as they must have a regulation size.
You can have an imaginary border outside of the card, so the image can be sticking outside the border of the actual card.
like so.
Also, digital card games,
once again,
are different from physical ones.
Don't try to cram the description in the card.
Don't even put it on them.
It won't work.
A game would have a pop-up display to show the text instead of putting it on the card (in most cases, which contain the best cases).
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01-06-2012, 03:05 PM
(This post was last modified: 01-06-2012, 03:06 PM by Zadaben.)
@Gors: Okay, I'll try, thanks for the advice
@Proton: I really do want everything on the card itself, but thanks for your advice anyways.
______
I'm having some trouble with your new look, gors.
I've never tried anything so large before, this is good practice!
edit: not counting TUGS.
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If you're gonna do that, you DESPERATELY need to AA the outlines. Look at how jagged they are.
On top of that, you're using black outlines anyway, which you... really shouldn't be. :/
01-06-2012, 03:31 PM
(This post was last modified: 01-06-2012, 03:35 PM by Garamonde.)
Also, the way you keep shading Gors literally makes him look like gelatin (and he's not made of goo ). You should find a different way to shade him besides the "dark color in the middle" technique. You could look at some of his own sprites to see how he shades Gilbert, and maybe you can make him look better.
Just my two cents. Not to mention, try what Viper suggested and not use black outlines. Instead try to use a dark version of the main color (and make it even darker than the shade color, but don't go so dark it ends up pretty much black).
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Okay: Revisions in progress;
A) Changed head to leaning-forward angle (I think it looks more cool)
B) Going to change texture (sorry, gors, for some reason I always thought that you were made of goo)
C) Going to learn how to Anti-Alias, apply to Gors-head
Current progress:
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Also, why were Gilbert's eyes blue?
I just looked at every ref I can find and his eyes are always black.
The only blue-eyes Gilbert I can fins is that one comic from Altrez and that isn't official.
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Is this looking better? I will anti-alias it last.
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The lines are really sketchy, try neatening those, first.
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