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M&L: Partners in Time Ripping Project
#31
Can't wait!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#32
Okay, now I said I'd give the battle its own sheet, but I changed my mind since there ended up being fewer poses for the battle than I thought, so I decided to merge the overworld with it. Most of what looked big in the game is basically a "put it together yourself" sorta thing. Now some of the attack poses had effects in the way, so I did a few minor tweeks to those poses, but you'll never know I did anything to them. So ya, this sheet should be completed. All that's missing is the attack effects, but those are pretty much impossible to get. They aren't that important tome either. Okay, now let's see what kind of luck I have ripping her twin sister. I'll let you guys know whether I can or not.
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#33
Awessssoooommme! Dibs on uploading!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
#34
Okay, so I can get the rest of the bosses because they're either off of the screen most of the time or there is just too much in the way. I think I'll leave those to the professionals. I guess you know who's coming up next then.
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#35
Aw, that's unfortunate.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#36
I guess I'll claim Kylie Koopa. I was waiting until I found a way to view the game's graphics so I wouldn't have to play through it all the way, but I haven't found anything yet. :/
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#37
Alright! Great to have more people help out with the project. But sadly, you may want to play through the whole game just to get everything. To make the battles easier, you can use action replay codes on google.
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Thanked by: Garamonde, Capri Sun
#38
Problem, I got these max level codes for each character, and now they have max attack power forever. This is what I wanted, except that when Stuffwell is nagging you about the basics and forces you to jump on the Shrooboid thing, the jump beats them instantly and then everything gets stuck (Mario and Luigi still animate but Stuffwell freezes instead of talking more). A.J., which types of codes did you use? I don't know what point Stuffwell is supposed to stop with his tutorial stuff, and I don't want to fight any bosses without at least a max POW code on. It looks like I have to start the game over again. >:/
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Thanked by: Capri Sun
#39
@MJ _ I remember that happening... I merely did not activate the codes until after that battle. Tongue
Thanked by: Garamonde, Capri Sun
#40
That's helpful to know... thanks. But now I've started ripping something else not-PiT related so... Tongue
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#41
The main tutorial stuff stops happening after this guy: http://www.spriters-resource.com/ds/mari.../sheet/671

But I think there still might be more along the way, like using hammers. When that happens, just uncheck the box to deactivate the codes.
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#42
I tried that... they were still at level 100. I know I used the Save Album which saved their levels, but I used save states too.

EDIT: Codes don't really work like, "turn them on, you are instantly unstoppable, turn them off, everything is normal again". I wish they did.
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#43
Everyone, behold! This is what you've all been looking forward to This is everything I could get right up the very end. Now prepare for what might be my biggest post yet!
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I'll tell you what's missing on each sheet:

Mario: Hurt Poses (all directions), Flipping (back-diagonal, and back), letting Baby Mario climb on back (back-diagonal, and back),

Luigi: Hurt Poses (all directions), Flipping (front-diagonal), letting Baby Luigi climb on back (back-diagonal, and back),

Baby Mario: Hurt Poses (all directions), drinking water, getting hit by Baby Luigi's Hammer while fat (back-diagonal, and back), climbing on Mario's back (all directions)

Baby Luigi: Hurt Poses (all directions), climbing on Luigi's back (all directions)

Adult & Baby Combos: Hurt Poses (all directions), separate overlapping sprites (ex. Luigi and the cookie, Adult tossing Baby.

If you do find what's missing, drop me a quick PM.

I did try to rip Shrowser, but I had some palette issues with it. More details about it in a request thread I made here:
http://www.spriters-resource.com/communi...#pid422072

So will I be ripping the battle sprites? Sadly, I don't think I can, because the battle sprites in this game are a little choppy and sometimes stretched. It might be the emulator, but I dunno. Plus of course the effects in the way, so I think I'll leave that to the pros.

Anyway, for now, these sheets are done! So ya, I've pretty much reached the end of the line of this game, so I'll be taking break from this project. For now, I'm gonna rely on fellow members to help out with what's still missing from the game because most of what looks complete on the site, isn't because I noticed a few missing stuff from Toadsworth, E. Gadd, Shroobs (they aren't complete either), bosses, etc. So try and keep an eye out for what may be missing. So happy ripping, guys!

*passes out*
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#44
Wonderful stuff, AJ! I hope this project keeps going!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: A.J. Nitro, Garamonde
#45
Okay, um, I'm new to this kinda of stuff, so bear with me on this.

So, thanks to A.J. Nitro & everyone else to ripping this stuff, but I thought more was needed than the stuff in the original post? For instance, I ripped the "Pocket Chomp" attack, and virtually all the other attacks need to be ripped to, so are we just skipping that or something? o.o
Thanked by: A.J. Nitro, Garamonde


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