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Cube World - Pre-orders & Alpha access
#16
I've seen this a while back, very nice.
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#17
(02-04-2012, 07:41 PM)Viiper Wrote: Open or closed? Or was that not mentioned?

Don't see anything about whether it's open or closed. Just the term "alpha testing" is used.
Thanked by: Viiper
#18
[Image: x4U3Q.png]

He says it's all elves in the picture and that he's going to do orcs next.
#19
The voxel graphics are absolutely charming Cute
Thanked by: Viiper
#20
been following this game since pics of it were first shown on Wollay's blog. It's evolving so fast, like he never takes a lazy break. (Notch).

EDIT: Please let elves have changeable skin color.
Also
[Image: AkvpMR7CIAAa5q4.jpg:large]
Wizard Class, fuck yeah.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
Thanked by: Gwen, Proton, ThePortalGuru
#21
(02-05-2012, 03:12 PM)Iceman404 Wrote: EDIT: Please let elves have changeable skin color.

[Image: ADVaS.png]


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#22
He's now currently working on dungeons:

[Image: AlE019-CEAECV8k.jpg:large]
Thanked by: Gwen, ThePortalGuru, Marth
#23
Looks top notch! I actually appreciate the smoother brighter look of this game.

Sound effects could be better. But I'm probably the only guy who cares about that part of a game.
Thanked by: Viiper
#24
(02-07-2012, 08:49 PM)Koopaul Wrote: Looks top notch!

Heh
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
#25
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#26
Combat looks really... I dunno.... slippery?
[Image: Dexter.png]  [Image: Bubbles.png]  [Image: SNWzHvA.png]   [Image: SamuraiJack2.png] [Image: kQzhJLF.png]  [Image: Pikachu.png] [Image: tSCZnqw.png]
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#27
Yeah it definitely needs a bit of improvement, since enemies just take a shitload of damage. However it is a possibility that they made it like that just for the sake of the video. Because I don't remember any of the enemies tanking that much damage during the actual gameplay videos.

Plus, the main aspect of the game is co-op. So multiple people could be hitting that HP tanking enemy.
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#28


Quote:This video gives an overview of the different weapon styles and fighting moves that are implemented so far. Each weapon type has now an additional finishing move which can be triggered in combination with rolling (dodging).

Bow:
- Special: Charged arrow (must stand still while charging)
- Roll + Special: Air strike

Dual-wield:
- Special: Swirl
- Roll + Special: Charge and dual-slash

Shield:
- Chance to block when shield is in front
- Special: Shield slam
- Roll + Special: Charge and shield slam

Two-handed:
- Special: Smash
- Roll + Special: Somersault smash
Thanked by: Gwen, Iceman404, Viiper, Lemonray
#29
wow, combat looks so much better now.
Also, drawing on your equipment to improve them is fucking brilliant
[Image: 6SqMy.gif][Image: 6SqMy.gif]
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#30
I kinda wish that the voxels got blown away in the direction the final blow was struck when you killed enemies. I think that sort of feedback could really help the combat. Right now enemy deaths seem rather... anti-climactic.
Thanked by: Koopaul


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