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Inazuma Eleven 3: The Ogre Headshots Ripping Project
#31
[Image: 34hysnc.png] - updated instructions. I wonder if it's possible to replace what's already uploaded.

[Image: dndkqx.png] - finally finished

I may re-update the first sheet for the bodies once I find Fubuki's skin color thing. I was right that plain body belongs to Tsunami... and possibly Rika.

I suppose I'll work on the 142-282 IDK. And instead of numbers for the bodies, we should go with Set 1, Set 2 etc. I'll upload the new icon sets when I'm done with the next set of bodies.
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#32
Updated, I'll let Mighty get the other sheet up so it appears in a site update.

Also, which numbers for bodyshots should I start working on? I could always just post a progress sheet of the body shots when I'm done with a bunch and we can try and organize them from there.
[Image: CvlJ7PI.png]
Currently working on: moving
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#33
I suppose you can try and go with the next 10 sets of bodies (140 total)... like around 283 or something.

And thanks for the update (but I didn't know you could do that also xDSweatdrop )

I'll post the next sheet I'm finished with probably tomorrow (I am on vacation that day) Big Grin
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#34
Got it up, fantastic work you guys! Big Grin
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#35
Ugh, I hate putting deadlines cause I end up not doing them... OTL

But I have some good news, pleonex, the creator of Tinke, has updated the program. You can view the link here.

It's possible to go through the .spf and show more graphics, so you can rip almost anything that 2D to your hearts content. Of course, this does not include the overworld sprites, I'll keep testing around and see while I do some of the body parts.

---

EDIT: I found them... no, not cutscenes, but those bonus images you get when you finish the game, AKA the gallery... xD

EDIT 2: Cutscenes, getto daze! (Argh but I have work tomorrow OTL) If anyone is interested in ripping them, you may do so via data_iz -> pic3d -> scripts Remember to use the latest version of Tinke

Note that the technique is slightly different. The second file you see is the Palette and then the first file is the Tile. (no need for the map).
Thanked by: Garamonde, redblueyellow
#36
Well, to show that I haven't left this project here's some quick progress for the next sheet (bodyshots):

[Image: bodyshots282-.png]

Since this is the first bodyshots sheet that I'm working on, if I'm doing anything wrong please let me know. Smile
[Image: CvlJ7PI.png]
Currently working on: moving
Thanked by: Garamonde
#37
Well, here's the next 20 sets of bodyshots:

[Image: bodyshots282-417icon.png]

Just glancing at some of the different skin tones for the headshots, I can see (possibly) about 7 different palettes for the bodyshots. I haven't ran across any of the bodyshots in different skin tones, but we could probably just add all the palettes in a group at the bottom of the sheet.

Just an example of when I was working on the bodyshots for inazuma eleven (1) a while back, here are some of the skin tones that I came across:

[Image: example1.png]

Not sure if it changed from Inazuma Eleven 1 to 3, but (on the left-hand side of the image) are 7 palettes.
[Image: CvlJ7PI.png]
Currently working on: moving
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#38
(02-08-2012, 05:39 PM)redblueyellow Wrote: Just glancing at some of the different skin tones for the headshots, I can see (possibly) about 7 different palettes for the bodyshots. I haven't ran across any of the bodyshots in different skin tones, but we could probably just add all the palettes in a group at the bottom of the sheet.

Just an example of when I was working on the bodyshots for inazuma eleven (1) a while back, here are some of the skin tones that I came across:

[Image: example1.png]

Not sure if it changed from Inazuma Eleven 1 to 3, but (on the left-hand side of the image) are 7 palettes.

I think that's a good idea... and maybe let everyone who wants to use them edit it or something. I am more concerned to how the game does change them and all...

(oh yeah the plain body I found back then was really Tsunami's when he's like just wearing his trunks... xD )

Anyway, don't worry about much, I saw your post about college and stuff, so take your time. xDSweatdrop We can put the palette on every sheet if possible once I lay out a good tutorial or something.
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#39
While it's not exactly a tutorial, I've updated the sheet for the bodyshots including the palette you've provided (and crediting of course XD).

You can see the updated sheet here:

[Image: 2h6sfnr.png]

And that also reflects updates to the headshots minus the palette though... *bricked*

[Image: 34hysnc.png] [Image: dndkqx.png]

And my current progress with the bodyshots atm.

If you're wondering why they're separate files instead of a single sheet is because I recently change my technique when it comes to obtaining images via Tinke. You can actually press Save after you've set the correct size for the image and it'll save it as a .bmp. I got tired of screencapping so I decided to go with this route. Of course, the other tiring thing is the setting of size every single time... but I'm getting there slowly.

Right now, I am distracted with the cutscenes, which IE2's cutscenes is next in line as IE3's cutscenes are already up.
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#40
Looks like this thread needs some more love!

http://img820.imageshack.us/img820/7623/...418557.png
http://img443.imageshack.us/img443/2104/...ts558r.png

I'm gonna wait until all of the bodyshots are ripped before I make the icons, because I'm not sure if there are any more character-specific bodyshots.
[Image: CvlJ7PI.png]
Currently working on: moving
#41
Thanks for posting those... Big Grin Just a status update on why I'm a procrastinator...

Let's see: Pokemon TCG leagues (these things screw my sleep as they are day events in my country and my clock works with the US time - night shift work after all), Devil Survivor 2, and oh, lack of sleep + work. I'll post some more shots tonight if I could wake up early later and not get distracted by anything else... =/

And also, we should change the icons to Set 1, 2, etc. *bricked*
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#42
If you do want to update the icons, can RBY upload them, since I kind of have lots to do. Sick
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#43
[Image: 0000-0199icon.png] [Image: 200-399icon-1.png] [Image: 400-599icon-1.png] [Image: 600-799icon.png] [Image: 800-999icon-1.png] [Image: 1000-1199icon-1.png] [Image: 1200-1399icon-1.png] [Image: 1400-1599icon-1.png] [Image: 1600-1799icon-1.png]
[Image: 1800-1999icon-1.png] [Image: 2000-2199icon-1.png] [Image: 2200-2399icon-1.png] [Image: 2400-2546icon-1.png]

How's these? And no problem, I can update them. Tongue

EDIT: updated
[Image: CvlJ7PI.png]
Currently working on: moving
#44
^ Ooh, thanks for doing the icons for the headshots... Big Grin

[Image: 192v7d.png] - updated sheet (not really, I just want to get rid of that annoying empty space by the side...) and also, this should be what the icons should look like for the bodyshots... xDSweatdrop

[Image: 546nuq.png] - Set 2 has finally been done with... about time... *bricked*

While there aren't any character specific bodies I've encountered so far, there leaves the problem for those uniforms that don't have certain bodies (like for girls). If this is the case, just leave it blank and make it a set of 140 (including the blanks) and tell me what number you've stopped at so I can continue where you've left off, etc... I'll do the same...

There might be some bodyshots that doesn't have a player or GK set together, which may be bothersome... you can exceed the 140 set at this point, but I don't think it should exceed more than 147 in a sheet anyway... OTL
#45
With finals done today, I've had a bit of extra time. Tongue

[Image: bodyshots282-417icon-1.png][Image: bodyshots418-557icon.png][Image: bodyshots558-697icon.png][Image: bodyshots698-837icon.png]

And a WIP of the next one. I should have up to Bodyshots 1257 of 1527 by tonight, and should have them finished by tomorrow. Smile

Also, should I put the different palettes on each of the sheets?
[Image: CvlJ7PI.png]
Currently working on: moving
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