03-02-2012, 05:11 PM
I claim Sonic, and anyway are mods allowed in this topic like the shadow mod for brawl? Because these are rigged trophies
The Official Super Smash Bros. Brawl Project (Now at Phase 2!)
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03-02-2012, 05:11 PM
I claim Sonic, and anyway are mods allowed in this topic like the shadow mod for brawl? Because these are rigged trophies
03-02-2012, 05:19 PM
Here's BRRESViewer. It's a good tool for exporting these properly.
http://www.mediafire.com/?fxve2b61pvl6h65 Thanked by: Garamonde
03-02-2012, 05:25 PM
03-02-2012, 05:35 PM
Thanked by: Garamonde
03-02-2012, 06:06 PM
Question. Do I HAVE to rip the Final Smash Textures and Models WITH my Submission, Or Can Final Smashes be Separate Submissions?
03-02-2012, 06:08 PM
Nope, the effects and Final Smashes will be separate submissions from the fighters! You only have to do the effects and FS's if you claim them.
03-02-2012, 06:16 PM
Which version of Noesis are you using, MJ?
I'm on 3.82, but can't get the MTL to export for the OBJ file. I've followed your guide word by word to no avail. Are we able to substitute SMD for OBJ?
Thanks, Jetters! Bowser is ALMOST done . I mean, Litterally, I have almost all of his Texture Variations Ripped, I have the OBJ's and Fully Rigged DAE ( With texture's fixed to PNG Paths ), so I'm almost ready to go
EDIT: what about the fit koopa dark Textures? EDIT 2: oh, Can I rip the Fake Textures if I want to?
03-02-2012, 06:34 PM
@ John2k4:
Mighty Jetters Wrote:IMPORTANT NOTE: It seems that when you click "Export All Files" and choose to have your models exported as .OBJ, it does not export the .MTL file with it (which tells the model which textures go where), thus the model loses its texture mapping. The solution to this is to go to Model > Export > OBJ. Keep in mind that this will not export the textures with it, so if you don't already have them, go to Export All Files again, make sure the textures drop down is set to PNG, and pick "Do not export" for the other two. You must not have been following it word by word then, because I updated it a few days ago with that note. @josh98: That's great! The "Dark" model and textures are worthless. I'm not sure what you mean by fake textures, but there are grey models with weird textures in the *Spy files that aren't of any use either, so those can be ignored.
03-02-2012, 06:37 PM
BRRESViewer and Noesis are the two I'm using...
I know that BV does not export as OBJ. Noesis will export okay, but disabling/enabling those checkboxes (and changing the dropdowns) was yielding nothing for getthing that MTL..
03-02-2012, 06:43 PM
Erm, do you have the latest version of BRRES Viewer? It can export OBJs.
And, the only two things you have to mess with, are the file format drop down and the "Flip UVs" check box. Noesis does not produce MTLs. It does OBJs in a simpler way, and they still come out fine. EDIT: Oh, and you have to have .OBJ, with either a .DAE or .SMD with it.
03-02-2012, 06:56 PM
Great! I got It all done
Anyway, the Fake Textures are when the Shadow bugs get Bowser. it is a fine texture to have. is it Complete enough, Jetters? Or is there anything else you want? Thanked by: Garamonde
03-02-2012, 07:00 PM
I'll try to get Ike done for tomorrow but can I also do Mario and Pit, please?
Thanked by: Garamonde
Link is all ready and set.
Link Link's Effects Link's Final Smash Good Luck people, and thanks for helping me Lizz! Thanked by: Garamonde
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