Does anyone have the proper max script to import sonic generations models. I really wanted to submit all the models to models resource. By-the-way... Can any one give me tips on how to export fragmotion 3D models (*.ugh) to popular formats with all rigs intact?
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Sonic generations formats
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1: You are posting in the wrong subforum
(03-15-2012, 01:22 PM)DarkShade97 Wrote: Does anyone have the proper max script to import sonic generations models. I really wanted to submit all the models to models resource. By-the-way... Can any one give me tips on how to export fragmotion 3D models (*.ugh) to popular formats with all rigs intact?
03-15-2012, 04:26 PM
Moving this to Questions, Info, and Tutorials.
03-16-2012, 03:00 PM
(03-15-2012, 02:15 PM)thegameexplorer Wrote: 2: This sounds like a request. NO REQUESTING UNTIL YOU HAVE 20 POSTS AND HAVE BEEN MEMBER FOR A MONTH! This sounds nothing like a request, it's just a question. If it were a request a mod would lock it anyway. Sorry I can't help though, I'm hopeless at modelling. Good luck! Thanked by: Garamonde
03-16-2012, 10:26 PM
I beleive I might have the Script.
03-22-2012, 12:15 PM
It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that
![]() (03-22-2012, 08:49 AM)DarkShade97 Wrote:(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data? (03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that(03-22-2012, 08:49 AM)DarkShade97 Wrote:(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data? So I guess that means that the skeleton AND animation data are in the *.HVK format then? (03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that(03-22-2012, 08:49 AM)DarkShade97 Wrote:(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
03-22-2012, 05:11 PM
Only animations are in the havok files
![]() (03-22-2012, 02:30 PM)DarkShade97 Wrote:(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that(03-22-2012, 08:49 AM)DarkShade97 Wrote:(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data? Thanked by: ~Axis~
(03-22-2012, 05:11 PM)thegameexplorer Wrote: Only animations are in the havok files Thanks for the info. I'll start ripping as soon as I get the maxscript. ![]()
03-23-2012, 09:30 AM
I can give it to ya. Here it is
(03-23-2012, 03:51 AM)BlueBlur97 Wrote:(03-22-2012, 05:11 PM)thegameexplorer Wrote: Only animations are in the havok files Thanked by: ~Axis~
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