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The Official Super Smash Bros. Brawl Project (Now at Phase 2!)
Does anyone want to fix my assist trophy icons to make them look a little better? Especially that Waluigi icon. It looks nasty!
[Image: 27348983yu7.png]
Thanked by: Ton, Garamonde
I think Peardian will fix all the Assist Trophy icons when we start ripping them

Anyways
Can I claim Cook Kirby, Landmaster (Wolf) and Critical Hit please? Cute

Thanked by: Garamonde
Oh wow! Now that's dedication!


Unfortunately, there's something not quite right here...

[Image: picture1rkm.png]

Seems that some of the meshes are importing at a scale of about 0.394, while the bones import at 1, which messes things up. Unfortunately, I don't know enough about the DAE schema to point out which lines in the files need to be changed. All I know is that it has something to do with lines like this:

Code:
<bind_shape_matrix>0.393701 0 0 0 0 0 -0.393701 0 0 0.393701 0 0 0 0 0 1</bind_shape_matrix>

I'm hoping you know of an exporting option that will fix this. Also note that it applies to all of the models, not just Popo & Nana.



The other issue is organization. It's rather messy, with six folders all named Images and textures for the objects unevenly distributed. I'm glad you ripped the Effects and Final Smash models, but they are meant to go in go in separate submissions from the fighters, hence the separate lists and categories. The project also calls for an OBJ for every model, for those who can't use DAEs. (Be sure to check the MTL paths!) Similarly, the images need to be in the same directory as model they belong to, to ensure maximum compatibility when importing.




@Perseus: Nice job for the most part! Only small issue is that the Blue Falcon and Hocotate Ship are missing their textures in the Captain Falcon Effects and Olimar Effects submissions. Since they're exact copies of the models used in the Final Smashes for those characters, you can either A) copy their textures from the Final Smash files, or B) leave out those two models, since they'll be in with the Final Smash anyway.

The rest of them are fine!

Also, to challenge myself, I think I'll claim Mr. Game & Watch, his effects, and Final Smash!
Thanked by: Perseus, Garamonde
(03-20-2012, 06:06 PM)Peardian Wrote: Oh wow! Now that's dedication!


Unfortunately, there's something not quite right here...

[Image: picture1rkm.png]

Seems that some of the meshes are importing at a scale of about 0.394, while the bones import at 1, which messes things up. Unfortunately, I don't know enough about the DAE schema to point out which lines in the files need to be changed. All I know is that it has something to do with lines like this:

Code:
<bind_shape_matrix>0.393701 0 0 0 0 0 -0.393701 0 0 0.393701 0 0 0 0 0 1</bind_shape_matrix>

I'm hoping you know of an exporting option that will fix this. Also note that it applies to all of the models, not just Popo & Nana.



The other issue is organization. It's rather messy, with six folders all named Images and textures for the objects unevenly distributed. I'm glad you ripped the Effects and Final Smash models, but they are meant to go in go in separate submissions from the fighters, hence the separate lists and categories. The project also calls for an OBJ for every model, for those who can't use DAEs. (Be sure to check the MTL paths!) Similarly, the images need to be in the same directory as model they belong to, to ensure maximum compatibility when importing.
Now that's odd. I just re-imported the DAE files in 3DS Max a little while ago, and they showed up fine. Lemme try changing a few things and re-exporting it, I have an idea as to what may be causing that...

Either way, these should work, I hope. Sick

http://www.mediafire.com/?r76caa3bt81cnl1
http://www.mediafire.com/?696563u7hmxno4v
http://www.mediafire.com/?864p0na2vymtksb

No visible differences in 3DS Max, but maybe they'll be fixed for other programs? Either way, if all else fails, use the SMD files. Blank
Thanked by: Perseus, Garamonde
I don't know what you did, but whatever it was, it fixed it!


@Self: Make those Fighter Effects thumbnails already.
Thanked by: Perseus, Garamonde
(03-20-2012, 11:57 PM)Peardian Wrote: I don't know what you did, but whatever it was, it fixed it!
Ah, so it worked then. Good. Smile

What I did was I re-imported the DAE file, exported the rigging envelopes, collapsed the mesh, and re-applied the rigging using the exported envelopes. Afterwards, the mesh didn't shrink down/rotate when I unchecked the Skin modifier, so I was pretty sure that's what fixed it.
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Oops... I knew I forgot something Tongue Anyway here is the updated FS for Toon Link
http://www.mediafire.com/download.php?zt162p9grqm3wep
Thanked by: Perseus, Garamonde
Thanks, that's better.


By the way, I hope everyone had a nice look at the completed trophy list, because it's gone now. Tongue
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Why isn't my Beast Ganon and my Ganondorf on the Main Site?
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NOOO!!!! ITS GONE!!! Now my heart is broken because of that Cry Im glad its done though Tongue
(03-21-2012, 01:48 PM)Peardian Wrote: Thanks, that's better.


By the way, I hope everyone had a nice look at the completed trophy list, because it's gone now. Tongue

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(03-20-2012, 06:06 PM)Peardian Wrote: @Perseus: Nice job for the most part! Only small issue is that the Blue Falcon and Hocotate Ship are missing their textures in the Captain Falcon Effects and Olimar Effects submissions. Since they're exact copies of the models used in the Final Smashes for those characters, you can either A) copy their textures from the Final Smash files, or B) leave out those two models, since they'll be in with the Final Smash anyway.

The rest of them are fine!

Also, to challenge myself, I think I'll claim Mr. Game & Watch, his effects, and Final Smash!

I thought they might be like the Pikmin or Great Aether, but they weren't Gonna Puke I guess I'll just leave them out
Captain Falcon Effects
Olimar Effects

Also, good luck with Mr. Game & Watch Tongue

@josh98: You're Ganondorf hasn't been uploaded because it has a UV issue, and maybe Peardian can't find your Beast Ganon, perhaps you should post it again?
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Uh.. Ganondorf Just had Different Layer's of Eyes. No uv Issue Sad
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@josh98: It might look like that at first, but his eye shadow is wide while his pupil texture is square. As a result, his pupil becomes squashed. He really does need both UV maps. As for Beast Ganon, I don't know how that happened. I was actually wondering where it went earlier today. I guess I just misplaced it or something. Anyway, it has been uploaded.

@Perseus: That's better, thanks.

@John2k4: It's been nearly 3 weeks. Are you still interested in ripping Yoshi? Tongue
Thanked by: josh98, Garamonde
I really have one damn problem... I can't find my way through those 'layers' of eyes and eventually mounths... Like eyebrowns, there are like 7 different eyebrowns on Toon Link... I only need one. However, when I remove all the layers but one, it looks a bit messy.

My problem is that I can't make 1 specific model with ONLY the correct layers that I want. I can remove the layers I don't need, but I can only do that by removing all but the last one. Often, I do not get the layer I want this way... Pretty annoying.

Another reason why I really love .smd's. I wonder how you guys can make one out of a DAE with only the good (and single) layers. I want them to be as player model, not with all the layers at once, like in the pictures on the site (I mean the 'neutral' poses/faces/mounth)
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(03-20-2012, 05:39 PM)A.J. Nitro Wrote: Does anyone want to fix my assist trophy icons to make them look a little better? Especially that Waluigi icon. It looks nasty!

We could use the character art here. http://www.smashbros.com/en_us/items/assist/index.html
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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