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Werewolf (and friends!)
#46
IMO I love em.
[Image: b6Bqjzn.gif]
Thanked by: Garamonde, Delicious
#47
Pixelated graphics are wonderful, they have a special charm to them.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Ploaj, Delicious
#48
Alright. Thanks! Smile

That definitely helps. I've worked on some more assets and will provide mockups every so often. Soon I'll have enough to make a devlog and start programming.

If you guys didn't know, this is basically a revamp of my old project.
[Image: mockups.png]
Heart
#49
[Image: iaza19687442556200.png]
Multiplayer (possibly online) zombie RPG?

Sorry for the recycled assets, just not giving to much away if I decide to actually make a game. :B

HUD is wip obv. Also, made the characters contrast more with an inky black shade. I think I like it, it makes it stand out from the crowd of low-res sprites...
Heart
#50
Trees look really nice.
[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


#51
I'm glad! They were the thing pointed out last time I done low-res sprites that people hated. Glad to know I improved, at least in the eyes of someone. Smile
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#52
This looks really cool.
i think the hud looks fine as it is by the way.
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#53
Hey, still working on this! (...kinda)

[Image: iaza19687420209400.png]
Heart
#54
Holy fuck that looks amazing. Please keep working on that pic you got thar~ :>

I love the amount of detail so far. How many colors are you using / have you used, anyway?
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[Image: BannerMain.gif]
Thanked by: Delicious
#55
what in the hell is with your guys huge signatures!!!!!!!!!!!!!!!!!
[Image: logodarkshire24bit.png]
Thanked by: Delicious
#56
(04-11-2012, 12:31 AM)Elk Wrote: what in the hell is with your guys huge signatures!!!!!!!!!!!!!!!!!

Heh, on that note, I shall change it Tongue
[Image: b6Bqjzn.gif]
Thanked by: Delicious
#57
just so big!... what not half atleast!
[Image: logodarkshire24bit.png]
Thanked by: Delicious
#58
(04-10-2012, 08:44 PM)Speed-X Wrote: Holy fuck that looks amazing. Please keep working on that pic you got thar~ :>

I love the amount of detail so far. How many colors are you using / have you used, anyway?

Thanks! So far I have 19 colours I believe. I think I'll settle at 20, but I just need to find out what color will be most needed (if any at all) when I'm closer to finishing! I really appreciate the compliment. Smile


(04-11-2012, 12:35 AM)Elk Wrote: just so big!...
That's what she said! (Or he, in your case) Wink
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#59
Wooh! Another poorly put together mockup (As you can see, a random police cruiser), just wanting to show some of the assets together quickly. Not even the correct dimension size.

[Image: iaza19687428635000.png]
Heart
#60
I've a question for you. I've been working on a project of my own with the same concept(as in gameplay wise), and I was wondering how you tackle buildings and other architecture along with terrain. I've been avoiding them and working on some other things, but I've gotten to the point where I need to start on them, and I was just wondering if you had any tips or just your process on how you deal with it.
And as to your project it's looking radular!
[Image: b6Bqjzn.gif]
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