Posts: 3,964
Threads: 107
Joined: May 2008
Nice rips, but you should avoid such huge amounts of blank space like on your piccolo sheet. As said in the cardcaptor sakura thread, make black vertical lines between the animations. For example these single rows for 2 frame-animations, it's just an unneccessary waste of space.
Thank you Davy Jones, there was a bunch of useless space.
I think I cut down quite a bit though.
Posts: 3,964
Threads: 107
Joined: May 2008
03-13-2012, 07:07 PM
(This post was last modified: 03-13-2012, 07:10 PM by Davy Jones.)
Good start, but you can do more about it:
http://i.minus.com/iP4YAt9jnLuhJ.png
The rows are still in the same order, nothing is messed up (even if switching the rows through the whole sheet saves some space, it just confuses the viewer).
03-22-2012, 06:47 PM
(This post was last modified: 03-22-2012, 08:05 PM by Shade.)
SNES
Super Empire Strikes Back
I'll be gone until Monday, maybe Tuesday, so I won't be online for a while.
Stay cool while I'm away!
Hell yes, super star wars.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Yay.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Fffffffffffff hahahahaha. Ton, you are definitely worthy of being a meme.
03-31-2012, 10:13 PM
(This post was last modified: 03-31-2012, 10:21 PM by Shade.)
Seems like I always have four sheets for you guys.
DS
Rhythm Heaven
games
Miscellaneous
SNES
Rival Turf
Enemies
Finally found a working Rhythm Heaven, I'm quite happy about that.
I was wondering if I should rip the full levels and have the tiles from Megaman 1 and 3.
Do you think it's necessary?
Posts: 399
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Joined: Apr 2009
Necessary? Not really.
But it would be awesome anyway. Gopher it.
AGREED.
Also I plan to start ripping from II as well.
Posts: 212
Threads: 32
Joined: Jun 2010
Also agreed! I particularly enjoy viewing full level rips, I've even used them myself before.
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