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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
Here's sort of what my idle's going to look like
[Image: dmjvM.gif]or[Image: 1fUGC.gif]
I'm leaning more towards the second one.
i like the second one more, but both look like he's lost his balance and is in the process of trying to regain it.
Thanked by: Ploaj, Iceman404
That's what I was thinking when animating it, but I can't really think of any other. What I had in mind was more of a swaying back and forth type idle but idk. I think I'm going to tinker around with a few and see which ones I like best.
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(05-12-2012, 10:09 PM)Ploaj Wrote: Here's sort of what my idle's going to look like
[Image: dmjvM.gif]or[Image: 1fUGC.gif]
I'm leaning more towards the second one.

i would suggest stapling its feet to the ground and making it look up instead of at the ground. see how that looks
I'll be honest, I meant to switch out Fluttershy as soon as I thought of something equally fitting that was of my own design, or at least closer related to my work. I actually had it changed a while ago but I forgot to post it (Fluttershy was meant to be a place holder/to see if I could get a funny reaction out of anyone).

It's Chillag, an enemy from Midas Machine that appears in a computer level. In MM, it causes the game to lag, in this game, I'm thinking it could cause a slight over lay of static while freezing everything (chaoxys aside). Idk, I'll let you figure all this out.
it basically freezes/stuns your oponent.
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Pretty much, although theres the question as to whether or not it simply stuns them (as in they can move after a specific amount of time/ after being hit, or if it's stonger in which they could only move after a certain amount of time. Of course, if it's the latter then it would have a fairly short time limit, allowing you to get a few hits in without going overboard.

Btw, when I said "Idk, I'll let you figure all this out." I mainly meant the visual aspect seeing as how it's a computer virus and this is a game on the computer, I figured it would be a chance to mess around a bit or something.
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visually, it turns you into the ice block we have been spriting.
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I wasn't sure if it would go under literal freezing, or if it could just freeze them in place. Either way it would be fitting I guess considering the virus is based on Chill.
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Just a little update on my sheet so far (For the Big rex form I've got the animations roughed out, and I need to clean up the pixelwork)
An idea i have for a standing block animation
[Image: i1QfqIlfqc0ai.png]
[Image: iSJlqQOeJxMIO.gif]
I think I'll have to cut a few frames and make a few edits so it's not as long.
[Image: QUmE6.gif]
Thanked by: Gwen, Previous, Shade, Garamonde
Standing & crouching guard Smile
[Image: ib1k6oo9dsH2vc.gif] [Image: ibp4poptcF9lhH.gif]
I'm quite happy with these, but if anyone think I can improve on anything let me know Wink
[Image: QUmE6.gif]
(05-16-2012, 04:25 AM)Sketchasaurus Wrote: Just a little update on my sheet so far (For the Big rex form I've got the animations roughed out, and I need to clean up the pixelwork)

Bonus points for your midnight moe; I just remembered one of the female characters in the game Fossil Fighters.

Loving these sheets so far!
WIP punch.
[Image: i85rM40hjZfns.gif]
[Image: QUmE6.gif]
Wow, I didn't realize you were such a great spriter, ant! Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Shade, HandToeKnee


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