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GiFTPiA Models
i forgot but is horizontal skewing on the x axis then? and if so how much should i increase or decrease it by?
What Rips am i doing next not sure?
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alright i believe i have fixed Chan Smile it was his sideways angle that had some horizontal skewing thanks for pointing it out guys Smile

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Edit Fixed SP (Bodyguard) as well he had some minor horizontal skewing on his sideways angle as well, [dead link]

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Note: there is money in the suitcase that is why there is a money texture, just move a part of the suitcase and you'll see the money Tongue
What Rips am i doing next not sure?
[Image: giphy.webp]
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You know you can make clickable images right? like this:
Code:
[url] *insert link here* [img] *insert image link here [/img] [/url]

And whoops I see you made a mistake! The mtl file refers to example Ears.png while the texture is in /Textures/Ears.png. Either place the textures in the main folder or fix the mtl files. Which is fairly easy if you use Notepad ++.
Thanked by: Roxas358, Garamonde
BTW I T-posed something for ya Tongue
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Yeah, the briefcase turned transparent in the render Tongue
Thanked by: Garamonde, Roxas358, senjen
And of course, for my little spree, I save the biggest thread for last.


Yukio - Nothing seems to be wrong. Accepted.

Apron - I don't see any skewing, but she is definitely squished in the direction she is facing.

Galelio - Again, no skewing, but he's squished.

Parter - As far as skewing goes, he's fine, but he's definitely squished in the direction he's facing. Just look at his hat from top-down. I get that his hat is asymmetrical, but I doubt that it isn't meant to be circular.

Chibita - It's hard to tell what the proper proportion for this character is, due to his crazy hair, but I can definitely tell he's stretched in the direction he's facing. Look at him from the side view, and look at his shoes from top/below.

King - He's still skewed. Just look at the rolled up map thing on his backpack.

Met - He's good for the most part, but has slight sideways skewing. It's easiest to notice when looking down at his hat.

DEEJ - She's quite skewed. Look at her headphones.

Dave - His wild leaning aside, he's also skewed, and across multiple axes. Look at his waist.

Tenjin (Bird) - Accepted.

Peevee - He has an odd stance, but everything seems in order. Accepted.

Grandbaya - I'm curious as to why you shrunk her head. Shouldn't the program rip it at the proper size with everything else? Other than that, her model is fine. Unless it's because of some odd fluke or you did something wrong, you probably shouldn't change her head. Accepted.

Tenjin (Dog) - Accepted.

Madross - The models is fine. However, as far as which version to accept, that depends on the textures. Did you add the partial transparency to the texture files yourself, or did they come from the game like that? Accepted.

Tenjin (Man) - He looks pretty skewed. At least, I think. Just look at it from the side.

Enseeno - He's a little stretched in the direction he's facing. Also, there are extra vertices associated with one of his meshes.

Tenjin - He's squished quite a bit. Even with him being an abstract geometric being, I can tell his face horn isn't right. Also, there are extra vertices attached to one of the meshes.

Supernova - He's skewed a bit. It's easier to notice if you rotate his feet to be flat with the ground first.

Chan - I don't know what you fixed, but he's still just as skewed as the first time.

SP (Bodyguard) - With his very boxy structure, it's easy to see he's skewed along several axes. Also, there are extra vertices attached to one of his meshes. Also, is his name SP, and/or is there more than one SP? I'm trying to figure out why you put "(Bodyguard)" on the thumbnail.


Also, I've taken the liberty of removing some of the outdated links for characters. More than once did I download a model only to find out you updated it a few posts later.
Thanked by: senjen, Garamonde
Madross came out as transparent i just got rid of the transparencies with this program called windows texture viewer + Photoshop i used cause i didn't like him being transparent.

also the reason i added bodyguard to SP's thing is cause they used the model twice ingame SP1 and SP2 and the fact chan calls them bodyguards sometimes Smile

and Grandbaya's head was 10x the size of her body for some odd reason i had to reduce it by quite a bit
What Rips am i doing next not sure?
[Image: giphy.webp]
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How odd! In that case, Grandbaya and Madross have been accepted.

As far as SP goes, just put "SP" for the thumbnail. Bodyguard is just their profession.
Thanked by: senjen, Garamonde
alright i got Apron fixed Smile [dead link]

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Edit: got Galelio Fixed [dead link]

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What Rips am i doing next not sure?
[Image: giphy.webp]
Thanked by: Garamonde
You can also just rescale my T-posed SP. If you do, then I'll make new icons.
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I believe i have fixed Chibita as well i decreased his z axis by abit cause you said he was stretched ^^

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also could you tell me where the extra vertices are on those models i can't see them on the models 0.0 as well as the T-posed SP did TGE get rid of the extra vertices?
What Rips am i doing next not sure?
[Image: giphy.webp]
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To get rid of floating vertices, you'll need to enable vertex mode in your 3d app.
I said floating because those vertices most of the time float around. Be also sure to delete groups because 3D Ripper DX likes to duplicate stuff; like vertices, faces and such.
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well i found a easier method in blender just go into edit mode, click mesh on the list then on vertices remove doubles ^^

fixed the tenjin like you wanted Pear

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as well as Enseeno

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Fixed Sp as well

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What Rips am i doing next not sure?
[Image: giphy.webp]
Thanked by: Garamonde
Fixed Parter [dead link]

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did as you said for Tenjin (Man) as well

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What Rips am i doing next not sure?
[Image: giphy.webp]
Thanked by: Garamonde
King Should be Perfect now i did as you said ^^

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What Rips am i doing next not sure?
[Image: giphy.webp]
Thanked by: Garamonde
Have you tried 3D Via Printscreen? It rips at the right scale every time.
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