05-12-2012, 10:09 PM
Here's sort of what my idle's going to look like
or
I'm leaning more towards the second one.
or
I'm leaning more towards the second one.
tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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05-12-2012, 10:09 PM
Here's sort of what my idle's going to look like
or I'm leaning more towards the second one. Thanked by: Crappy Blue Luigi, Gwen, Garamonde, Previous, Iceman404, Zadaben, HandToeKnee
05-12-2012, 10:23 PM
i like the second one more, but both look like he's lost his balance and is in the process of trying to regain it.
05-12-2012, 10:26 PM
That's what I was thinking when animating it, but I can't really think of any other. What I had in mind was more of a swaying back and forth type idle but idk. I think I'm going to tinker around with a few and see which ones I like best.
05-12-2012, 10:41 PM
Thanked by: Ploaj, Crappy Blue Luigi, HandToeKnee, megaMasquerain
I'll be honest, I meant to switch out Fluttershy as soon as I thought of something equally fitting that was of my own design, or at least closer related to my work. I actually had it changed a while ago but I forgot to post it (Fluttershy was meant to be a place holder/to see if I could get a funny reaction out of anyone).
It's Chillag, an enemy from Midas Machine that appears in a computer level. In MM, it causes the game to lag, in this game, I'm thinking it could cause a slight over lay of static while freezing everything (chaoxys aside). Idk, I'll let you figure all this out. Thanked by: Garamonde, Gors, Zadaben, Lexou Duck, HandToeKnee
05-14-2012, 11:38 PM
it basically freezes/stuns your oponent.
Pretty much, although theres the question as to whether or not it simply stuns them (as in they can move after a specific amount of time/ after being hit, or if it's stonger in which they could only move after a certain amount of time. Of course, if it's the latter then it would have a fairly short time limit, allowing you to get a few hits in without going overboard.
Btw, when I said "Idk, I'll let you figure all this out." I mainly meant the visual aspect seeing as how it's a computer virus and this is a game on the computer, I figured it would be a chance to mess around a bit or something.
05-14-2012, 11:52 PM
visually, it turns you into the ice block we have been spriting.
05-15-2012, 09:37 AM
I wasn't sure if it would go under literal freezing, or if it could just freeze them in place. Either way it would be fitting I guess considering the virus is based on Chill.
05-16-2012, 04:25 AM
(This post was last modified: 05-16-2012, 04:26 AM by Sketchasaurus.)
Just a little update on my sheet so far (For the Big rex form I've got the animations roughed out, and I need to clean up the pixelwork)
Thanked by: Crappy Blue Luigi, Medevenx, NICKtendo DS, Lexou Duck, HandToeKnee, Chaoxys, Sengir, Ploaj, Shade, Gwen, redblueyellow, Previous, Gaia, Garamonde, Iceman404, Kitsu
05-16-2012, 10:57 AM
An idea i have for a standing block animation
I think I'll have to cut a few frames and make a few edits so it's not as long.
05-17-2012, 07:33 AM
Standing & crouching guard
I'm quite happy with these, but if anyone think I can improve on anything let me know
05-17-2012, 01:10 PM
(05-16-2012, 04:25 AM)Sketchasaurus Wrote: Just a little update on my sheet so far (For the Big rex form I've got the animations roughed out, and I need to clean up the pixelwork) Bonus points for your midnight moe; I just remembered one of the female characters in the game Fossil Fighters. Loving these sheets so far! Thanked by: Sketchasaurus, HandToeKnee
05-19-2012, 12:48 AM
WIP punch.
Thanked by: TomGuycott, StarSock64, Crappy Blue Luigi, redblueyellow, Chris2Balls [:B], Previous, Medevenx, Gors, Shade, Iceman404, Rosencrantz, Gwen, Garamonde, Phantom Killah
05-19-2012, 04:48 PM
Wow, I didn't realize you were such a great spriter, ant!
Thanked by: Shade, HandToeKnee
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