Like Hoeloe said, Java is a good place to start. There are other options like BlitzBASIC and other programs. Google is your best friend. Try searching google.
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05-13-2012, 06:50 AM
To put it short: There is no master plan. It really depends on the people you meet. It is not like there was no chance you could find a coder who is willing to make 'your' game. But you will have to find such a person.
However, if you are the coder, you don't depend on someone else to make 'your' game. GameMaker should be a good entry point as you get results quite quickly. MMF2 or whatever, too. Normal non specifically game-oriented programming languages usually take far more time to get into, especially since you have to find out how to display anything at all et cetera paule paule. Thanked by: Medevenx
05-13-2012, 07:28 AM
I've tried Game Maker years ago but it was aggravating to use for me. However, I don't really have any money to spend on programs so I would probably make use of whichever is the best program that is available for free. Are both free? Because I think MMF2 sounds good to use for making games.
05-13-2012, 10:04 AM
You don't want to spend money? Sometimes you have to do that, especially if it's a game engine.
I would suggest some trials like the Action Game Maker, can't hurt to try something different.
05-13-2012, 10:15 AM
If you're completely new don't spend any money yet. Try out free languages such as GML or Java to start with. Programming languages may have different commands, but the logic and thought process is almost exactly the same between them.
Thanked by: Ploaj
My brother started with Microsoft SmallBasic, it might be a nice place to start.
Then maybe move up to Visual Basic and then C# (all these are free btw)
05-13-2012, 12:39 PM
(05-13-2012, 10:04 AM)Davy Jones Wrote: You don't want to spend money? Sometimes you have to do that, especially if it's a game engine. I don't want to spend money because I can't do it. I don't have any cards or anything to pay. I'm still only really young here. Also, I've had programming classes like Dev C++ and Visual Basic back in the day. How exactly do you create games out of these programs I don't understand that
05-13-2012, 01:41 PM
(05-13-2012, 12:39 PM)Medevenx Wrote: How exactly do you create games out of these programs I don't understand thatWellll I've started programming with C/C++ using Bloodshed's DevCpp. Nice IDE, takes away having to talk to the compiler directly (or via makefiles). If you want to make a game, the most important parts are: Input and Display. You need to capture user input (button presses, releases, et cetera) and you have to draw stuff. With most dominant languages, you can be lucky and find all prepared engines for just that. If not, you'll have to fight with something like OpenGL yourself (quite hard to get into). I can't point you to any such engines, though. So, google is your friend here. Well, google is always your friend - always helps me a lot whenever I check out a new language. Good thing is: You rarely ever have to pay for something, the open source and freeware markets are huge in the world of coders. We want stuff for free, we makle stuff for free, we share stuff for free. Well, a lot of us do, anyway. Hey, even the Unreal DevKit (UDK) is free for use with non-commercial projects. Haven't checked it out, but it is using its own language (which is derived from C++ and Java for the most part, I hear).
05-22-2012, 02:21 AM
UDK is a VERY Powerful game dev kit. You could make really good games with it (if you know how to use it, that is).
05-22-2012, 04:39 AM
Just for the record (and anybody that's interested), you can make Flash games for free, legally, with FlashDevelop. It uses the free, open-source Flex SDK from Adobe and basically gives you a coding environment to allow you to write your programs. It has code completion, syntax colouring, and compiles your stuff easily. The only problem with it is that you'll have to get your graphics elsewhere, since it can't make images or animations like Flash can. Still, I use it for all my coding, and only use Flash for graphics or controls when I need it.
Just so you know, I'm not being paid or anything to write this, just thought it might be helpful for people interested in making Flash games. Although the majority of it is based around AS3 coding (which comes along with the Flex SDK), it's also a really good IDE for other languages like haXe and HTML, or Flex if you wanna use that. You can see how to install and set it up here.
It looks good, but what's a flash dev kit that can't allow you to make your own sprites and animations within the program? By the way, what's the current best flash dev kit?
It looks good, but what's a flash dev kit that can't allow you to make your own sprites and animations within the program? By the way, what's the current best flash dev kit?
05-22-2012, 05:13 AM
It's free and there are other means to create graphics (compare it to C++ etc where you don't make your graphics within the IDE, but with an external program).
"Best" is most likely Adobe Flash Pro (disregarding personal preferences, of course), but it costs a few hundred dollars and before you go and pirate it, use Flex and something like aforementioned FlashDevelop (which packs a ton of neat features). Either way, Adobe has set up a great online documentation on ActionScript 3.0, amazingly helpful :-)
05-22-2012, 05:23 AM
Quote:...and before you go and pirate it,... *cough*torrentdownloadingit*cough* I like GM when it come to flash because you can make your own graphics and tweak them to meet your taste.
05-22-2012, 05:34 AM
I strongly recommend against Flash if you want to go into professional game design. The language is easy to use, but really quite ugly in places. If you want to get into this kind of thing, I recommend starting elsewhere.
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