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Gamedev Lounge 0010
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Meh. First attempt. I probably won't do a second.
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Not bad, got 250. It's funny how I can see exactly how to code it just from playing Tongue
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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wow, this bird really hates cocoa puffs
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I play Angry birds on an I pad. What are you guys playing it on.
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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(05-24-2012, 12:42 PM)puggsoy Wrote: Not bad, got 250. It's funny how I can see exactly how to code it just from playing Tongue

haha well i'm not really a coder or anything. i bet there are other simpler more efficient ways to do what i did there.

ps: i never learned how to duplicate movie clips. never. *stares wistfully at lake*
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Well, if you never learned to duplicate clips, chances are you didn't attach them directly from the library either, which is arguably the best way to do it (treating the library object as you would a "class" in an OOP language), so yes, there will be better ways to do it.
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^i didn't know that
stop making me learn things
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How come nobody suggested Stencyl when I asked for a game making program?
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I keep forgetting Stencyl even exists, considering that it took 20 years to come out.
I just keep pushing it to the back of my mind, thinking it's not out yet.
ahahaha
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i have it but i only tried it once and i didn't quite get it
so
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(05-31-2012, 09:04 AM)Vipershark Wrote: I keep forgetting Stencyl even exists, considering that it took 20 years to come out.
I just keep pushing it to the back of my mind, thinking it's not out yet.
ahahaha

I do the same thing.

On top of this, I'm always wary of tools that allow you to make games without code. No matter how good the tool is, there will always be solid constraints on what can be achieved with it, and the simpler the tool, the harsher these constraints will be.
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there's kind of that code mode if u want classic mode
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(05-31-2012, 10:56 AM)Medevenx Wrote: there's kind of that code mode if u want classic mode

Which more or less defeats the point of getting Stencyl in the first place. If I get a tool designed to make games easily, and use it to program them in, I might as well just learn a more useful programming language.
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How do you make dlls? Does anyone know what you can use it for?
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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When in doubt, Google & Wikipedia know.

But in this case, I know, too.

DLLs are Dynamically Linked Libraries, files which contein executable (windows) code but are not executable by themselves. Basically, a DLL file contains various functions etc you can use with another program (-> libraries). They are dynamically linked, which means that any (windows) program can load a DLL and use it to do stuffs. Thus, one DLL can be used by many different programs (avoiding having to put the same code into all these programs). Furthermore, different DLLs with the same set of functions (but different working) can be used to achieve different results. For example, I'm using Andorra2D for my games which comes with two DLLs and depending on which DLL you load and use, it either uses OpenGL or DirectX without the need of changing any code!

You can make DLLs in most major programming languages which output windows binaries: C++, Delphi Pascal, ... (not Java because Java doesn't produce windows binaries). It depends on your compiler and its settings etc.
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