Users browsing this thread: 41 Guest(s)
THE FIGHTERS RESOURCE - Official Thread
yes; still, the graphics need to convey the range or else it won't look right. Actually, 3 or 4 pixels longer should do the job. Don't forget that quick animations can deform the limb to be a little longer and retract it in the next frame.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by: Capri Sun, Baegal, Garamonde
The farthest range part of the smack reaches to the end of the box. Should I move the character back to add more room for the attack?
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
Thanked by:
yes, that's what you have to do to get more range.

i think gors stated before that position within the 64x64 box isn't important, since animations can be lined-up in programming, so the only thing you have to worry about is your sprite actually fitting inside the 64x64 box.
Thanked by: Baegal, Garamonde
Oh, that makes sense. I'll work on punch 2's range, and I'll fix the glove in punch 1 later

[Image: xPBwR.gif]
Better?
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
[Image: RHXGq.gif]
And once more, I have no idea what I'm doing.
[Image: BannerMain.gif][Image: A9p8V.png][Image: BannerMain.gif]
whatever you're doing, please keep doing it

i think you'll come out with a really funny character
make my IDLE animation

[Image: scaled.php?server=205&filename=61356558.gif&res=landing]
Thanked by:


Don't mind me, Im just trying to do cut scenes while I iron out some kinks in the gameplay.

Placeholders gone wild
[Image: 803ce84258.gif]
dazz looks like he's airhumping


also comic sans
[Image: E3DU8rS.png]
Reference
♥ ♥ ♥ LOVE ♥ ♥ ♥
Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
(06-18-2012, 06:46 AM)Lexou Duck Wrote: dazz looks like he's airhumping

That's my fault, actually. Must have been used as a placeholder.
[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


Thanked by:
By the way, who's in charge of the effects?
Burn, Freeze, general hit ""sparks"" (I'm not sure how to explain it), etc.
I'm not implying I would like to do them, I'm just curious if it's assigned to anyone.
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
Thanked by:
I did some placeholder effects, as well as explosions. But you're all free to make them.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by: Baegal
[Image: w2IPr.gif]
I couldn't come up with any better ideas.
Edit: Forgot to mention that this is my block/guard.
[Image: BannerMain.gif][Image: A9p8V.png][Image: BannerMain.gif]
Thanked by: Garamonde, Virt, Kabukiguy
Honestly, the faces could be a bit cleaner, specifically the angry-looking ones. Also, the wings aren't very wing-like.
Thanked by:
It's a totem pole, they're kinda supposta look like that
[Image: 2003-02-20.gif]
Thanked by:


Forum Jump: