Users browsing this thread: 38 Guest(s)
THE FIGHTERS RESOURCE - Official Thread
I had actually considered a pie in the face for the second punch instead of the glove, but that's an interesting twist to it. I'll consider that for a third special :]
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
maaaan, this is going to downplay my pie skills so much

Thanked by:
It was only an idea, I'd understand if you wanted that concept for your own character. I can think up other objects; it doesn't have to be pies :]
I just liked the idea of the spinning, TBH.
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
Thanked by: Garamonde, Candel, recme
no, really! i didn't mean anything by my post, i just thought it'd be funny

i don't own pies, heh
crappie blue luigi
working on a face cannon Cute
thats on my other PC
at another house
ffffff
Thanked by: Baegal
(06-19-2012, 04:49 PM)Baegal Wrote: @Mighty and Cshad: I'll see what I can do about the range. I probably can't increase it that much, but we'll see.
you're free to add another 64x64 box on the side to achieve that extra range Wink
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Oh yea, while I thought that idea about The Pie throwing, I also brainstormed an idea about an attack alexmach1 can use
http://i.imgur.com/p7iwY.png
your sprite can put it's shadows in the ground and "spike" the enemy in a tentacle like motion with it's shadows, it's a long ranged attack.

uh...am I being helpful or annoying right now?
Love : Previous(2)(3), Trollerskates(2), Nicktendo DS(2), Hiynastrike, ShadeDBZ(2), Recolorme, Sevenstitch, SupaBuddie,

just throwing an idea out there

orgasmatron assist that goes through plopping glue blobs on the ground that stick the enemy down


you know




~just an idea~~
(06-19-2012, 10:02 PM)Gors Wrote:
(06-19-2012, 04:49 PM)Baegal Wrote: @Mighty and Cshad: I'll see what I can do about the range. I probably can't increase it that much, but we'll see.
you're free to add another 64x64 box on the side to achieve that extra range Wink
[Image: r8JL9.gif]
?
Dimensions are 88x64 for the first motion blur frame and 72x64 for the second.
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
(06-19-2012, 10:09 PM)TorchManiac Wrote: Oh yea, while I thought that idea about The Pie throwing, I also brainstormed an idea about an attack alexmach1 can use
http://i.imgur.com/p7iwY.png
your sprite can put it's shadows in the ground and "spike" the enemy in a tentacle like motion with it's shadows, it's a long ranged attack.

uh...am I being helpful or annoying right now?

i thought about that the first time i made this character.
i was all like "ohey, this would be a good idea!"
then i sketched it.
then it looked awkward.
then i said "ohgodwhathaveidone"
i might actually sprite it, but maybe make it look less awkward.
Thanked by: Candel
Added an extra frame to my jump animation, just to make it look like he's taking off and landing.
[Image: ih28X9c2BbgRh.gif]

Here's a little demo animation Wink
[Image: icTGOCs2mHzAA.gif]
[Image: QUmE6.gif]
(06-19-2012, 02:41 PM)Previous Wrote: I'd say more range wouldn't hurt, Beagal. By which I mean, it would hurt Cool

It looks really weird, Junin. He should move hiw whole body, not just his arms bopping up and down while his noodle legs dnagle around.
I know walks can be very hard, so I suggest using a reference.
Check this post here, there's something about walks at the bottom of the post along with a bunch of other neat tutorials. You need to tweak it for your stance, of course. Fewer frames than used there should be fine, though.

Thanks !

[Image: scaled.php?server=51&filename=gifmep.gif&res=landing]

now is better ?
Thanked by: Candel
Hardly. Now he's swinging his arms, but he still has no bones.
Besides he's leaning backwards.

Don't be afraid to draw a 'skeleton' first along with it's motions.
[Image: Uia1X.png]
Kinda like this, but better (I'm not really experienced with anatomy myself).
Then you'll also have to take muscles and flesh into account. It requires some work and understanding of the human body. Maybe it'll help to move yourself the way you want it and see how your bones bend and your muscles stretch and if the pose is even possible.
[/quote]

Thanks !

[Image: scaled.php?server=51&filename=gifmep.gif&res=landing]

now is better ?
[/quote]

Well, even though I am bad at making sprites and can barely draw a stick man without making a wrong anatomical part, I got a suggestion for you (and this time it's not a move, so you won't see my superb drawing skills :p) I wonder If you should maybe put your fists in front of your sprites face kind of like this
http://i.imgur.com/ySbQ5.png
I know it's not your style, but try it, it might change the way your character moves, also the legs move in an awkward eerie way. Make it smoother. Also I would like to know what his move set is, this character is a complete mystery to us. I'd like to know what kind of punches he does, because if he does only normal kicks and punches, he's not going to stand out much from all the others. This character shows potential, and of course your better at artwork than me (naturally), so keep at it Big Grin

*This was another suggestion from TorchManiac! Join us next time when TorchManiac decides to recolor the window frame of a burrito factory Wink*
Love : Previous(2)(3), Trollerskates(2), Nicktendo DS(2), Hiynastrike, ShadeDBZ(2), Recolorme, Sevenstitch, SupaBuddie,

Thanked by:
He's rather stiff.
You gotta have his WHOLE body move.
Give him a slight bounce each step as a start.


Forum Jump: