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Deebs is very busy with real life as for the moment.
She may return to the sprite communities when she feels right again.
Gonna give jump-starting the ModGen Projects another try.
Some stuff from MFS.
![[Image: moreforAMy.png]](http://i718.photobucket.com/albums/ww188/NinjaRaccoon/moreforAMy.png)
Color fixes/revamps, Amy's "peel-out" made beneath the punch combo, and a bunch of random sprites/pieces.
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![[Image: wipix.png]](http://img811.imageshack.us/img811/8748/wipix.png)
Thoughts? 1 is the current, 3 is one someone suggested, 2 is the merging of the two I made.
I always hate doing this. They all always look so good. ;P I think #3 looks the most like her though.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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3, eh?
All right, results from here and MFZ leads me to saying 3 possibly with 2's bangs/fringe.
EDIT:
![[Image: wipzk.png]](http://img838.imageshack.us/img838/559/wipzk.png)
3 with slight edits- using the original's bangs/fringe and made the pupils a bit closer since the other ones were a bit too far apart and it didn't match up with the rest of the sprites of the set.
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Amy has had another reworking (see first page). She should not be redesigned again from this point forward, so work can proceed on her...
![[Image: TierAmy.png]](http://deebs.shatteredmoonlight.com/ModGen/SEGA/Sheet/TierAmy.png)
Things with a heart are things I'm taking care of and you don't need to worry about. These are things that Amy requires an equivalent to for Tier 1.
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So far, so good! Love the 360 head!
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 139
Threads: 15
Joined: Nov 2008
Head angles are the most essential thing when it comes to any sprite, I find...
Now to get some progress.